約 6,036,935 件
https://w.atwiki.jp/playyugiohvip/pages/25.html
857 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 16 55 48.93 ID hjL0daAb0 さすがにLP1も削れないのはどうかと思うぞ俺 ドロー モグラ召喚、一枚伏せてエンドしたいと思う チェーンあった? 858 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 16 57 35.53 ID tC9oM78pO ドローにチェーンではたき落とし 859 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 16 58 11.97 ID q/litF/u0 857 原作並みの逆転劇はあるのかっ…! 860 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 16 59 16.31 ID hjL0daAb0 あらら、アームドLV3が墓地に LP:500 手札:0枚 デッキ:25 墓地:13枚 除外:2 フィールド: モンスター:「もぐら」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「」 「」 「」 「」 ターンエンドだよ 861 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 16 59 34.59 ID tC9oM78pO 俺またまたアウェイかよwwwww 前のデュエルでもちょっと優勢だったからとはいえこれは寂しい展開 862 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 00 51.65 ID o5E+7izo0 ライフは500…うかつにモンスターを攻撃表示にもしずらい…! きびしい…これは厳しい展開…っ! 863 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 00 54.82 ID tC9oM78pO んじゃドロー カード一枚セットでバウンダー召喚 両方で攻撃するけどどっちにチェーンする? 864 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 01 22.23 ID tC9oM78pO テラカイジwwwwwwwwww 865 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 01 58.51 ID tC9oM78pO なかなか郵便受けを見に行けない展開 866 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 02 24.18 ID hjL0daAb0 じゃあバウンダーに幽閉、モグラでファルコスをバウンス 867 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 04 32.42 ID o5E+7izo0 カイジだったのかwwwこういう感じのレスの元ネタはそれかナルホロ 868 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 04 35.75 ID tC9oM78pO 把握 じゃあターンエンドね LP:8000 手札:4枚 デッキ:25 墓地:11 除外:1 フィールド: モンスター:「/」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「」 「」 「」 「」 869 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 05 44.35 ID tC9oM78pO 867 分からずに使うなwwwww腹筋痛いんだぞwwwwwwwwww筋肉痛でっ…………!!!! 870 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 06 01.58 ID q/litF/u0 ざわ…ざわ… 861 劣勢な方を応援したくなるってのは前スレでも言ってたしね… しょうがないんじゃね でもデュエリストなら全力を尽くして負けたとしても相手をリスペクトするから大丈夫なんだぜ! 871 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 08 05.84 ID hjL0daAb0 あれを引けば・・・でも相手にはリバースカードが・・・ ドロー モグラ召喚、さらにカードを伏せてエンド LP:500 手札:0枚 デッキ:24 墓地:14枚 除外:2 フィールド: モンスター:「もぐら」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「」 「」 「」 「」 872 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 17 08 06.94 ID zGn3Mu3eO 後攻1ターン目でレインボーネオスが三体出てきた俺に何か一言 873 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 08 33.27 ID tC9oM78pO そんなことっ……!!ぬるい…手ぬるいっ…!! まるでダメ……そんなんじゃ……誇るべきは敗者……?否……断じて否っ………!!! 874 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 10 03.12 ID o5E+7izo0 いやでもいいなwwwそれwwww深みがあってwwwww 875 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 10 04.74 ID tC9oM78pO さてドロー カードを一枚セットしてファルコス攻撃 何かあるか? 876 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 10 11.64 ID 1dffMZXM0 872 どうやったんだww 未来融合→ミラクルフュージョン→次元融合→融合→ミラクルフュージョン か・・・? 877 名前: ◆z.a.f.tzys [] 投稿日:2008/04/14(月) 17 10 37.01 ID cPEmQoNyO 仕事終わった 帰ったら今日こそはやりたいぜ… サイバーダークアームド 古代機械 シンクロ戦士 反転ロック シモッチバーン 他 どれを使うか迷うわぁ 878 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 11 46.35 ID tC9oM78pO チェーン……チェーンだと……? 馬鹿なっ…計算は完璧…やつには反撃なんてっ……!!! ここで……後一手で……… ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ 879 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 17 12 06.62 ID vuEukJzH0 877 俺もいくつか持ってるが悩むよな ユベルも使いたいわ 880 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 14 50.74 ID q/litF/u0 877 その気持ちよく分かるぜ 俺は昨日作ったシンクロックを使いたいな 881 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 15 45.31 ID tC9oM78pO そろそろ下らん事書くの止めよ ところでチェーンはあるのかい? 882 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 17 16 54.13 ID pKYN01ZSO 帰宅 877 シモッチ一択 883 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 18 01.90 ID hjL0daAb0 チェーンは・・・しない というわけでバウンスしてもらおうか LP:500 手札:1枚 デッキ:24 墓地:14枚 除外:2 フィールド: モンスター:「」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「」 「」 「」 「」 884 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 20 09.39 ID hjL0daAb0 877 俺はシンクロ戦士と戦ってみたいな 885 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 20 21.36 ID tC9oM78pO おk、ではターンエンド LP:8000 手札:4 デッキ:24 墓地:11 除外:1 フィールド: モンスター:「/」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 886 名前: ◆z.a.f.tzys [] 投稿日:2008/04/14(月) 17 22 34.15 ID cPEmQoNyO チェーン1: チェーン2: チェーン3: チェーン4: チェーン5: 使いにくいかな? コピペして順々に書いていく、みたいな 例は↓ チェーン1:大嵐 チェーン2:マジック・ジャマー チェーン3:盗賊の七つ道具 チェーン4:神の宣告 887 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 23 12.72 ID hjL0daAb0 GONG鳴らせ!(BGM) ドロー もぐら召喚ーさらにカードをセット ターンエンド LP:500 手札:1枚 デッキ:23 墓地:14枚 除外:2 フィールド: モンスター:「mogura」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 888 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 23 50.26 ID hjL0daAb0 あ、手札は0枚だスマン 889 名前: ◆z.a.f.tzys [] 投稿日:2008/04/14(月) 17 24 32.11 ID cPEmQoNyO 実はデッキが30個になっているとか怖くて言えない 890 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 25 55.92 ID tC9oM78pO ドロー モンスターを一体セットでターンエンド LP:8000 手札:4 デッキ:23 墓地:11 除外:1 フィールド: モンスター:「セット」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 891 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 17 26 14.10 ID vuEukJzH0 889 おま・・・・。 俺は金がなくてデッキが新たに作れない^o^; 初期の究極完全態売れば結構な額になるんだろうが・・・。 892 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 26 19.31 ID hjL0daAb0 889 デッキが今使ってるアームドデッキしかない俺に一個くらいくれ 893 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 26 32.68 ID q/litF/u0 887 今こそ立ち上がれ!(逆転的な意味で 894 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 27 04.62 ID tC9oM78pO ↓以下 889と楽しくデュエルするスレになります 895 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 27 49.36 ID hjL0daAb0 セット・・・だと・・・ ドロー 俺はなにもしないでターンエンド LP:500 手札:1枚 デッキ:23 墓地:14枚 除外:2 フィールド: モンスター:「mogura」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 896 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 28 22.96 ID tC9oM78pO そろそろ誰か次スレ立てるか何かしないとやばくね? てかモグラのせいでレス100から200は軽く引っ張ってるぞ 897 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 29 36.46 ID tC9oM78pO ドロー ファルコス召喚 ミラージュドラゴン反転召喚 この時点でチェーンが無ければ早速バトルフェイズに入るが 898 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 29 44.85 ID hjL0daAb0 896 モグラ・・・お前ってやつは・・・ マジですまん 899 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 30 32.38 ID hjL0daAb0 チェーンはしない。 俺の負けだ 900 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 31 25.84 ID Dz4gCbFvO ワイズマンだすのむずいわ 901 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 31 33.34 ID 1dffMZXM0 889 すげえww 俺は一応40枚の束になってるのが6個かな…トマトが足りなくて一個崩しちまった 902 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 31 36.89 ID tC9oM78pO 見たら50くらいしか引っ張ってなかったスマソ 乙…だな! 903 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 32 21.63 ID tC9oM78pO これで二連勝か…悪くない 904 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 33 26.91 ID hjL0daAb0 お疲れ様でしたー 結局アームドデッキらしいところ見せられなかったな 905 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 17 33 49.42 ID vuEukJzH0 お疲れ様だ・・・ぜ 906 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 34 43.91 ID 6Km6jMFEO 乙 907 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 35 21.71 ID 1dffMZXM0 乙ー 904 奈落、大嵐がクリティカルなタイミングだったから仕方ないw 908 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 35 24.74 ID tC9oM78pO 序盤から完封したしな 回りが悪いのかも知れんが罠はもう少し入れた方が良い希ガス とりあえず乙でした! 909 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 35 36.62 ID q/litF/u0 二人とも乙だぜ 910 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 36 35.80 ID tC9oM78pO 後回りの実況や解説も助かった。みんなにも感謝してるぜ! 911 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 36 42.34 ID o5E+7izo0 ミスティック2連勝記念カキコ 912 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 37 37.39 ID hjL0daAb0 ~一人反省会~ 内輪だけだとデッキが偏る、色々な人とデュエルしないといけないようだ 敗因は相手の罠などに阻まれ展開、攻撃ができなかったこと 対策カードを入れるといいかも 913 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 37 58.82 ID S+lvH6JD0 今北産業 914 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 40 20.96 ID q/litF/u0 913 ミスティック カイジ 二連勝 915 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 17 40 40.79 ID hjL0daAb0 907 奈落タイミングがドンピシャで涙目だったw 俺、ミスティック、そしてモグラ乙 916 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 43 42.47 ID tC9oM78pO 運の良い賢者です 917 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 44 01.26 ID cfDRWl4b0 スイーツ(笑)共が覇権を争っている投票所です。 我らの長門有希をVIPの力で1位にしようじゃありませんか。 清き一票を長門にお願いします 。 http //vote2.ziyu.net/html/zozaki.html 918 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 46 10.97 ID sboLwvzT0 次デュエル 次スレマダァー? 919 名前:ミスティック賢者 ◆3zNBOPkseQ [] 投稿日:2008/04/14(月) 17 47 12.36 ID tC9oM78pO そうだな 良ければ誰か次スレ頼む 920 名前: ◆z.a.f.tzys [] 投稿日:2008/04/14(月) 17 49 48.00 ID cPEmQoNyO さて、次やってみたいが… 次スレ待ちかな 921 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 50 46.63 ID sboLwvzT0 次スレ立ててこようか? 922 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 17 51 14.31 ID vuEukJzH0 頼む 923 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 51 31.37 ID Qfa6amUV0 たてた 遊戯王 デュエル やらないか http //yutori.2ch.net/test/read.cgi/news4vip/1208163071/ 924 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 52 58.28 ID sboLwvzT0 http //yutori.2ch.net/test/read.cgi/news4vip/1208163123/ 立てたが遅かったか… 925 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 17 53 28.35 ID 1dffMZXM0 おまえらwww 乙だが宣言してから立てようぜw 926 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 18 02 09.39 ID 1LVdMntCO 次スレが立った途端に静かになったな 次のデュエルマダー 927 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 18 02 24.11 ID SHV+Y2TV0 せっかくだし2つ同時進行でやろうか 928 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 18 07 31.56 ID hjL0daAb0 次スレ立ったしここはスピードデュエルで埋めるか 俺もやりたいがさすがに二連戦は自重すべきか 929 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 15 02.98 ID 1dffMZXM0 急に過疎ったな スピードデュエルでいいだろうけど、あれはデッキ構築が難しいよな ガチすぎると直ぐ終わるし・・・ 930 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 17 52.33 ID q95KlUxs0 今来たんだけど ボイスチャットでやるとスムーズだぜ スカイプとか。 ウェブカメラあるとなおさらよい 931 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 19 30.63 ID 1dffMZXM0 930 俺もそう思ってたんだが、この方法はこの方法で携帯からでも参加できるとか、 デュエルのログが残るっていうメリットがあって面白いぜ。 932 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 18 20 14.20 ID vuEukJzH0 931 ぶっちゃけ、メッセでいいけどな、携帯でもできて、PCならログが残る 933 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 31 51.78 ID sboLwvzT0 上級 真紅眼 真紅眼闇 下級 DDアサイラント 異次元の女戦士 SASUKE サファイアドラゴン 黒竜の雛 魔法 サイクロン 黒炎弾 罠 落とし穴 いるか? 934 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 36 10.46 ID 1dffMZXM0 上級 サイドラ 下級 霞の谷の戦士 霞の谷の祈祷師 クリッター ドラゴンフライ 魔法 大嵐 地砕き 簡易融合 死者蘇生 罠 魔法の筒 エクストラ ドラゴネス マブラス レッドデーモンズドラゴン ウルベルム ブリューナク いるぜ 935 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 37 49.94 ID 1dffMZXM0 モンスターと魔法・罠は5:5じゃなくておkなのかwww とりあえず先行決めな。下一桁が偶数or0なら俺先行で。 936 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 38 06.73 ID sboLwvzT0 すまん、ちょっと調整してくる 937 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 38 37.30 ID 1dffMZXM0 936 把握 938 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 40 42.79 ID sboLwvzT0 調整オワタ 上級 真紅眼 下級 DDアサイラント 異次元の女戦士 サファイアドラゴン 黒竜の雛 魔法 ライボル 黒炎弾 サイクロン 罠 落とし穴 デストラクションジャマー 先攻決め 下一桁が奇数なら俺の先攻 939 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 41 00.40 ID 1dffMZXM0 933のDアサと異次元♀を見ただけで俺の未来が読めた気がしたww 940 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 41 21.40 ID 1dffMZXM0 938 先行ドゾー 941 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 43 16.03 ID sboLwvzT0 先攻ドロー 異次元の女戦士を召喚 リバースセットしてターンエンド LP:3000 手札:2 デッキ:6 墓地: 除外: フィールド: モンスター:「異次元女」 「/」 「/」 「/」 「/」 魔法・罠:「セット」 「」 「」 「」 「」 942 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 45 32.30 ID 1dffMZXM0 ドロー モンスターをセットしてエンド LP:3000 手札:3 デッキ:6 墓地: 除外: フィールド: モンスター:「セット」 「/」 「/」 「/」 「/」 魔法・罠:「」 「」 「」 「」 「」 943 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 47 03.31 ID sboLwvzT0 ドロー 黒竜の雛を召喚、更に黒竜の雛を墓地に送って真紅眼の黒竜を召喚 真紅眼の黒竜で攻撃 LP:3000 手札:1 デッキ:5 墓地:1 除外: フィールド: モンスター:「異次元女」 「真紅眼」 「/」 「/」 「/」 魔法・罠:「セット」 「」 「」 「」 「」 944 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 49 06.61 ID 1dffMZXM0 レッドアイズきたwwwしぬwww セットはドラゴンフライ。戦闘によって破壊されて墓地へ。 ドラゴンフライの効果を発動して、霞の谷の祈祷師を攻撃表示で特殊召喚 LP:3000 手札:3 デッキ:5 墓地:1 除外: フィールド: モンスター:「霞の谷の祈祷師」 「/」 「/」 「/」 「/」 魔法・罠:「」 「」 「」 「」 「」 945 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 50 58.18 ID sboLwvzT0 異次元の女戦士で霧の谷の祈祷師に攻撃 946 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 52 27.90 ID 1dffMZXM0 効果は発動ナシでおkだな? 祈祷師は戦闘破壊されて墓地へ。俺は300のダメージを受ける。 LP:2700 手札:3 デッキ:5 墓地:2 除外: フィールド: モンスター:「」 「/」 「/」 「/」 「/」 魔法・罠:「」 「」 「」 「」 「」 947 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 53 16.52 ID sboLwvzT0 なしでおk ターン終了 948 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 53 59.84 ID 1dffMZXM0 ドロー 大嵐を発動したい 949 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 18 58 14.02 ID 1dffMZXM0 よく見たらチェーンできる魔法・罠は無かったな。 霞の谷の戦士を攻撃表示で召喚。更にLPを1000支払って簡易融合を発動。 簡易融合の効果でマブラスを特殊召喚する。霞の谷の戦士とマブラスを生贄に捧げて、 光差す道となれ!シンクロ召喚!! レッドデーモンズドラゴンを攻撃表示で特殊召喚する。 レッドデーモンズドラゴンで真紅眼に攻撃して、エンド。 LP:1700 手札:1 デッキ:4 墓地:6 除外: フィールド: モンスター:「レッドデーモンズドラゴン」 「/」 「/」 「/」 「/」 魔法・罠:「」 「」 「」 「」 「」 950 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 02 22.74 ID sboLwvzT0 俺の嫁があああああああああ ドロー、リバースカードを一枚セット サファイアドラゴンを召喚 バトルフェイズ 異次元の女戦士でレッドデーモンズドラゴンに自爆特攻、効果で除外 おk? LP:3000 手札:0 デッキ:4 墓地:2 除外: フィールド: モンスター:「異次元女」 「サファイヤ」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 951 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 03 55.05 ID 1dffMZXM0 ちょwwwサファイヤwwwおわたorz 除外おk、そちらに1500のダメージを与えて、俺のレモンは異次元の彼方へ。 LP:1700 手札:1 デッキ:4 墓地:6 除外:1 フィールド: モンスター:「/」 「/」 「/」 「/」 「/」 魔法・罠:「」 「」 「」 「」 「」 952 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 05 02.33 ID sboLwvzT0 ダイレクトアタック! 俺の勝ちでおk? LP:1500 手札:0 デッキ:4 墓地:2 除外: フィールド: モンスター:「異次元女」 「サファイヤ」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 953 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 05 52.29 ID sboLwvzT0 すまんミスった LP:1500 手札:0 デッキ:4 墓地:2 除外:1 フィールド: モンスター:「/」 「サファイヤ」 「/」 「/」 「/」 魔法・罠:「セット」 「セット」 「」 「」 「」 954 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 06 36.65 ID 1dffMZXM0 グあああああああああああああああっっっあqwせdfrtgyふじこlp;@ とぅるるるるるぴこんっ LP 1700→0 俺のライフは0…俺の負けだ… 955 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 08 22.13 ID 1dffMZXM0 乙でしたー 案の定サーチャーが腐ったぜw もう一戦いけそうだけど誰かこないかな 956 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 09 03.88 ID sboLwvzT0 もうここ埋まりそうにないな、あっち行くか 957 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 09 34.52 ID sboLwvzT0 955 乙、さらば 958 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 19 09 46.06 ID 1dffMZXM0 分散しすぎたなw 埋め 959 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 11 01.02 ID 6Km6jMFEO 誰もいないならやりたいが 960 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 12 30.43 ID hjL0daAb0 959 やるかー? スピードデュエルとはいえ残り少ないレスで終わるかどうかはわからんが 961 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 13 53.28 ID 6Km6jMFEO 960 やろうぜ レス数足りるかわからんがとりあえずレシピ書いてくる 962 名前: ◆gP7Avy.S5U [] 投稿日:2008/04/14(月) 19 14 13.92 ID Tv3BCGaw0 復活~ 今は観戦してまた後で参加希望 963 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 20 18.68 ID 6Km6jMFEO モンスター6 人造人間ーサイコ・ショッカー サイバー・ドラゴン ドル・ドラ 仮面竜 サイバー・ダーク・ホーン ボマー・ドラゴン 魔法3 死者蘇生 収縮 地割れ 罠1 聖なるバリアーミラーフォースー 964 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 23 34.13 ID hjL0daAb0 即席剣闘獣 下級モンスター 剣闘獣ラクエル 剣闘獣ホプロムス 剣闘獣ベストロウリィ 剣闘獣ムルミロ スレイブ・エイプ 魔法 死者蘇生 サイクロン 剣闘獣の闘器マニカ 罠 モンスターBOX 血の代償 エクストラ 剣闘獣ヘラクレイノス 965 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 27 25.61 ID 6Km6jMFEO さて、レスの一番右の数が偶数なら俺先攻、奇数ならそっち先攻で 966 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 31 34.29 ID hjL0daAb0 俺の先行だな?ドロー モンスター、リバースカードを一枚づつセットしてターンエンド LP:3000 手札:2 デッキ:6 墓地: 除外: フィールド: モンスター:「セット」 「/」 「/」 魔法・罠:「セット」 「」 「」 967 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 34 45.36 ID 6Km6jMFEO 俺のターン、ドロー モンスターをセットしてエンド LP:3000手札:3 デッキ:6墓地:0除外:0フィールド:なし モンスター:「セット」 「/」 「/」 魔法・罠:「」 「」 「」 968 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 36 58.32 ID hjL0daAb0 ドロー モンスター、リバースカードを一枚づつセットしてターンエンド LP:3000 手札:1 デッキ:5 墓地: 除外: フィールド: モンスター:「セット」 「セット」 「/」 魔法・罠:「セット」 「セット」 「」 969 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 40 21.89 ID 6Km6jMFEO 俺のターン、ドロー 俺も1枚づつセットでエンド LP:3000手札:3 デッキ:5墓地:0除外:0フィールド:なし モンスター:「セット」 「セット」 「/」 魔法・罠:「セット」 「」 「」 970 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 41 15.42 ID 6Km6jMFEO 手札2枚の間違いだ 遅くてすまん 971 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 43 32.40 ID hjL0daAb0 エンドフェイズ時にサイクロン発動 お前の伏せカード破壊だ 972 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 45 14.95 ID 6Km6jMFEO 把握 ミラフォがぁ 973 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 46 56.63 ID hjL0daAb0 よっしゃ ドローだ することないな、このままターンエンド LP:3000 手札:2 デッキ:4 墓地:1 除外: フィールド: モンスター:「セット」 「セット」 「/」 魔法・罠:「」 「セット」 「」 974 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 51 01.13 ID 6Km6jMFEO 膠着状態が続くな… 一枚セットでエンド LP:3000手札:2 デッキ:4墓地:0除外:0フィールド:なし モンスター:「セット」 「セット」 「/」 魔法・罠:「セット」 「」 「」 975 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 54 54.11 ID hjL0daAb0 ボマードラゴンが怖くてねぇ ドロー ムルミロを召喚、真ん中のモンスターに攻撃 976 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 19 55 50.20 ID 6Km6jMFEO ちょうどボマーです お互い破壊 977 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 19 57 38.75 ID hjL0daAb0 おまえはよくやったよ、ムルミロ というわけでターンエンド LP:3000 手札:2 デッキ:3墓地:2 除外: フィールド: モンスター:「セット」 「セット」 「/」 魔法・罠:「」 「セット」 「」 978 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 01 14.38 ID 6Km6jMFEO 俺のターン ドロー モンスターをセットでエンド LP:3000手札:2 デッキ:3墓地:2除外:0フィールド:なし モンスター:「セット」 「セット」 「/」 魔法・罠:「セット」 「」 「」 979 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 04 14.33 ID hjL0daAb0 俺のターン ドロー スレイブ・エイプを反転召喚 やはり真ん中に攻撃 980 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 06 33.02 ID 6Km6jMFEO 伏せは仮面竜 効果は発動しない( A`) 981 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 08 45.60 ID hjL0daAb0 反射ダメージ食らってターンエンド LP:2600 手札:3 デッキ:2墓地:2 除外: フィールド: モンスター:「セット」 「スレイブ猿」 「/」 魔法・罠:「」 「セット」 「」 982 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 10 51.23 ID 6Km6jMFEO すまん、少し用事だ 10分ほど時間を 983 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 11 22.13 ID hjL0daAb0 おk 984 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 21 09.53 ID 6Km6jMFEO 待たせた ドロー 仮面竜を生け贄にショッカー 地割れでエイプ破壊 ドルドラ反転 ショッカーで攻撃 LP:3000手札:3 デッキ:7墓地:0除外:0フィールド:なし モンスター:「ドルドラ」 「ショッカー」 「/」 魔法・罠:「」 「」 「」 985 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 22 23.08 ID 6Km6jMFEO デッキ2、手札1、魔法罠にセット1だすまん 986 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 22 36.06 ID hjL0daAb0 ん?ドルドラでダイレクトしないのか? 987 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 24 53.01 ID 6Km6jMFEO します、ごめんなさい モンスターは? 988 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 26 33.62 ID hjL0daAb0 ホプロムス(守備2100) 破壊されたよ 989 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 28 20.65 ID 6Km6jMFEO おk とりあえずエンドで LP:3000手札:3 デッキ:2墓地:4除外:0フィールド:なし モンスター:「ドルドラ」 「ショッカー」 「/」 魔法・罠:「セット」 「」 「」 990 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 31 55.87 ID hjL0daAb0 残り少ないな、決着つくのか? ドロー ラクエル召喚、さらに死者蘇生でボマードラゴンを蘇生 ラクエルでドルドラに、ボマーでショッカーに攻撃 ターンエンド LP:1100 手札:2 デッキ:1墓地:5 除外: フィールド: モンスター:「ラクエル」 「/」 「/」 魔法・罠:「」 「セット」 「」 991 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 35 24.46 ID 6Km6jMFEO ラクエルに収縮発動 ショッカーは墓地だな 992 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 37 57.88 ID hjL0daAb0 おk 訂正 LP:500 手札:2 デッキ:1墓地:5 除外: フィールド: モンスター:「/」 「/」 「/」 魔法・罠:「」 「セット」 「」 さあ、俺の首をかき切れ! 993 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 20 38 37.15 ID q1gt/srg0 こんなスレあるのか 参加してみたいもんだな 994 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 40 34.62 ID hjL0daAb0 993 ここはもう少ないから次スレにどうぞ http //yutori.2ch.net/test/read.cgi/news4vip/1208163071/ 995 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 40 44.69 ID 6Km6jMFEO ドロー 死者蘇生でショッカー蘇生 ショッカーでトドメだ! LP:3000手札:1 デッキ:1墓地:6除外:0フィールド:なし モンスター:「ドルドラ」 「ショッカー」 「/」 魔法・罠:「」 「」 「」 996 名前:以下、名無しにかわりましてVIPがお送りします。[] 投稿日:2008/04/14(月) 20 42 35.53 ID hjL0daAb0 俺の負けだ お疲れ様 ヘラクレノス狙いすぎたなー 997 名前: ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 43 36.87 ID hjL0daAb0 おっと 996は俺だからな 998 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 44 13.80 ID 6Km6jMFEO 対戦乙 不手際があったり時間延ばしたりしてすまんかった 999 名前:以下、名無しにかわりましてVIPがお送りします。[sage] 投稿日:2008/04/14(月) 20 44 56.64 ID WLLE5f+30 1000なら俺の勝ち 1000 名前:天然カエル ◆Ulr1Kx9znA [] 投稿日:2008/04/14(月) 20 46 55.92 ID hjL0daAb0 気にするな 楽しいデュエルだったぜ 1001 名前:1001[] 投稿日:Over 1000 Thread リ 小 ア / 学 充 / _,、-───‐-、、 生 が l,. ´ `ヽ、 _,..-─ ─- 、._) ま 許 i . \ ,. ´ .ヽ リ え で さ l . `rィ / . . i ア | だ れ _ゝ ノ彡 _,、/ . . . く 充 マ よ る 「 j イ彡; j{ニj . . . j`厶 !? ジ ね の ヽ ,;-==ェ;、 ,,,,,,,,,,,,,,,_ イ,ィイ} }トノ , . . ノニ..、、ヽ ┐ | は ,√ ´ ===、_ ) f ;,, ===、_ ゙ゞ ¨ヾ H , -─、 i ゞ==ー、._. . .に二ニ ⌒Y⌒ヽ レ ⌒ヽ/. ! ..  ̄´. ;i, i `  ̄ レ,イj.〈ハ ´,rェエ,I r ニエユ,ミュ一 `マ尨._ リ l゙Y、 . ,ィ ; ゙iヽ ,jノ/ Y ‐f ... Y´r Y i ,j ゙, / ーゞ,,,rー `ヾ、 / i ,j. ! ,..」 . . .、 , h | `| ゝ ′`ー====- / ! l / ゞ、__,. -ーヘ、 . . 〃 ヲ,イ 人_,、ノL_,iノ!| ;;i .. `ー--‐ ! |_人__人ノ_ i __ `i. . . ノ し ´ | ハ キ !、 } `、 ` ̄´ ,! ,! ,!「 L_. ー─ -..、_ . ! . . . i | | ハ ャ {|`ヽ、 ;;ヽ / ,ノ /ノ キ 了. ー‐-、 .. . . . , | /|\ ハ ハ ヽ \ \ , イ,イレ ) モ | " ../ / / ,イ \ ハ ハ > `ー、`二二彳´ ! l (j. . . ./ // ,. ´/ ! /;| ,イ´. . . . . . `,! ノ イ > 、 . . . _ィ‐ ´ ,. ´ _,/ 久々に1001 リア充&ゆとりは死ね!NEETクオリティ万歳!! http //yutori.2ch.net/news4vip/
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Investigation of Grey Cast Iron Water Mains to Develop a Methodology for Estimating Service Life Amer Water Works Assn? Awwa Research Foundation? Balvant Rajani? AmerWaterWorksAssn? AwwaResearchFoundation? BalvantRajani? ジャンル別? Subjects-Computers&Internet-General? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-General Proceedings of the Workshop on Siting of Waste Repositories in Geological Formations. Conf Held Paris, May 19-22, 1981. Title on Spine Siting of Was Organization for Economic? Nuclear Energy Agency? OrganizationforEconomic? NuclearEnergyAgency? ジャンル別? Substores-UnknownASINs-55? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Nuclear? Subjects-Engineering-Energy-Nuclear? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Nuclear? 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Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Hazardous and Industrial Wastes Proceedings of the Twenty-First Mid-Atlantic Industrial Waste Conference (Mid-Atlantic Industrial Waste Conference//Proceedings) Technomic Pub Co? Charles A. Cole? David A. Long? TechnomicPubCo? CharlesA.Cole? DavidA.Long? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Science-Technology-General&Reference Marine Pollution and Marine Waste Disposal (Progress in Water Technology) Elsevier? Erman Alfred Pearson? E.D. Frangipane? Elsevier? ErmanAlfredPearson? E.D.Frangipane? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? 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誰か手が空いてたら訳して整頓しといて(丸投げ) +2016-3-28 HOTFIX 2.17 Bug Fixes – Fix crashes related to Http requests – Improve trophy unlock handling for PS4 – Fix not being able to assign the same taunt to more than one slot – Improved PSN handling for PS4 – Fixed framerate drops in some cases – Fixed missing suicide notifications – Fixed revival injector not showing recharge progress – Fixed R3 opening up the player inspect in the social menu – Fixed cross-game invites – Fixed issues with Rivals / Warlords and team switching – Fixed Hardsuit Battle Mode – Fixed dead pawn cleanup issues in Onslaught – Fixed issues with host migration and spectators – Fixed Ready Up buttons not working as designed – Fixed level restrictions in some cases – Fixed unstable ping reporting – Fixed spectate abuse, deaths now remain when you switch to spectator – Fixed dropped pickups being overly difficult to… pick up – Fixed issues with matchmaking weighting – Fixed issues causing player invisibility – Fixed issues causing player cameras to do strange things on revives in some cases – Fixed issues with empty searches – Fixed a small memory leak with chat restricted players – Fixed issues with the backup host selection PC NA BEAQ-FQIU-DDMD-YMPB PS4 QYHD-OPTB-DOIA-YCOI PC EU XSCG-FUTI-DCBR-YGIM +2016/3/8 Blacklight March update Updated 2016-03-08 2 34 24 PM Important to Note – If you are experiencing problems with the older Weapon Skins, please unequip and re-equip them to fix it. – All Weapon Tags with effects have been updated and replaced with Trophies. If you had a Weapon Tag with an effect it has been changed to a Trophy. This is a game design change that we thought long and hard about. It ended up making more sense to have effects on the character to be associated with Trophies instead of Weapon Tags. New Features – New Weapon Skins! – New Helmets! – New Holiday playlists with special rewards! – New death animation system! – Added new emotes! – Added new holiday content! Game Changes – Customization now sorts objects into categories such as Owned, Featured, Purchaseable and Locked – New background for UI elements – Party members will always be allowed to join your game if there is space available – Ping calculation has been slightly improved – Improved ping cache generation – Games can be spectated even if full as long as we have space open for spectators – Onslaught games can be rejoined if you leave them, you’ll respawn next wave – New startup sequence flow – Weapon Pickups no longer disappear randomly. Dropped weapons will now last full 30 seconds Bug Fixes – Finally fixed the heal injector – Added mitigations regarding grenade suicide – Zoom Blur can be turned off in settings – Zoom Blur now turns off properly when dying or when a round ends – Fixed friends being able to join your private matches if they aren’t in a party with you – Fixed trophies not unlocking under certain conditions – Fixed bugs with EMP grenades – Fixed crashing while searching for/joining games – Fixed “you need a password” error message appearing in matchmaking – Fixed broken trophy unlock cases – Fixed Convoy on KOTH causing crashes – Fixed friend sorting with parties – Fixed players showing up as dead if you joined SnD in progress – Fixed game is full message appearing incorrectly – Fixed softlock on login – Fixed a case of the void world occuring – Fixed revive UI in round-based game modes – Fixed private match timers always becoming 1 minute after the first match – Fixed map names not appearing correctly in the custom playlist selector – Fixed UI Scrollers appearing in chance packs when they shouldn’t – Fixed the description for the Mechanized Soldier trophy – Fixed a level glitch in Deadlock – Fixed a level glitch in Decay – Fixed a level glitch in Rig – Fixed a level glitch in SeaPort – Fixed a level glitch in Trench regarding hardsuit spawns +2016/2/2 Blacklight Feburuary Update New Features – Added Gun sway in first person when rotating – Added a new Training Level – Added a presige system once you hit max level – Added some lovely new items – Added a new and improved AAR Game Changes – Vortex color grading has been improved – BLP and SMG balance has been adjusted – CTF spawns have been adjusted in all maps – SND bomb placements have been adjusted in several maps – The Compound Bow now supports weapon tags – Ammo counter scopes now show ammo remaining properly for single-shot weapons – Level curve has been adjusted significantly – Rain in Evac has lessened – Rejoining a server should preserve your stats Bug Fixes – Fixed many sight alignment issues – Fixed an issue with KOTH beacon movement – Fixed headshot mutator conflict for private matches – Fixed bot and turret names in non-english languages – Fixed gear not showing camo colors in the armory – Fixed several scoreboard bugs – Fixed several elevator exploits – Fixed issues with floating mines – Fixed Spoon texture offset – Fixed Spoon skin tiling on variant spork – Fixed private matches sometimes host migrating – Fixed effects not showing in taunt menu – Fixed purchase dialog for weapon skins – Fixed weapon tags not swapping when picking up weapons – Fixed incorrect max ammo on picked up weapons – Fixed sensitivity sliders not saving correctly – Fixed collision issues in several levels – Fixed a rare crash at the end of the round – Fixed issues with expired trial items – Fixed a few issues with parties – Fixed lighting on a few minor items – Fixed ZCoin buttons in the Marketplace – Fixed invalid map/mode combinations in playlists – Fixed some issues with matchmaking +2015/12/18 Blacklight Holiday patch New Features – Prime is no more, long live the GP Duplicator! We will have a blog post up with more information when patch goes live. – Added new items for all to enjoy – A multi-playlist selector has been added to the playlist menus, you can now queue for multiple game types at once! – Level-restricted playlists have been added for new players Game Changes – Level restrictions have been removed from all items – Most functional items can now be purchased permanently with GP – GP prices have been adjusted to varying degrees – Rig has been optimized, and should run much better – Reduced several hitches in the startup sequence, main menus, and social tabs – BLP and BSMG have been tuned – You can no longer start practice while searching for a match – Ping bars now also show numbers in addition to tiers – Update to µ setting on Spoon due to AOE falloff cascading too quickly – Improved matchmaking performance and functionality – Completed missions will now write to your live feed – GP Bonuses (if applicable) will now be individually called out in the AAR – Pass done on weapon balancing – Additional work on servers for stability and future services Bug Fixes – Fixed missing scopes – Fixed being unable to reload in certain situations – Fixed a level glitch in Vortex – Fixed a level glitch in Seaport – Fixed a level glitch in Rig – Fixed a level glitch in Crashsite – Fixed issues with spectator joining – Fixed an issue where ammo / health counters are not updated in the HUD – Fixed some bugs with profile stats – Fixed several rare crash bugs – Fixed issues with the holo decoy and hero skins – Fixed issues with certain taunt and gender combinations – Fixed an issue with burst fire weapon animations getting stuck on in certain situations – Fixed issues with private matches – Fixed issues with friends lists – Fixed emblem color mismatch between character and UI – Fixed reload / taunt bug – Fixed a movement stutter upon initial movement – Fixed an issue where the kill cam would freeze at the wrong time – Fixed Kill Confirmed tags sometimes not dropping – Fixed alignment on sights for shotgun barrels – Fixed alignment of EMI Scope on pistols – Fixed incorrect end match text in Onslaught – Fixed unreliable headshot stat tracking +2015/11/18 Stability Patch Blacklight stability patch [18 November 2015] RAW CHANGESLIST FIXES Fixing error in Engine.fra localization. Fixed duplicated keys and removed white space from keys Spelling pass Adding title for contest winners Reduced bloom effect on Vortex, turned down lighting on Victory screen Fixed buttons in private match being broken if entering one of the dialogs [BLR-1082] Fix for BSD-318 (Out of map bug [elevator installation – Trench]) Removing Dropzone from the game. Clamped recoil further on PS4 Fixed a decal mesh in Decay that would stop bullets Fix recursion issue in dialog buttons Slightly reduced recoil on BSMG Adding anniversary camos and corresponding UI icons Fixed out-of-world bug BLR-1108 Fixed out of world bug BLR-1107 Fixed a stuck spot on a ramp BLR-1106 Fix chat being available on console builds. Additional error catching Fix for Missions Replaced Upper Playground billboard in Evac Floored a floating depot in Seaport Merge host migration fix for missing weapons due to mutators Fixed a casting error when jumping to an object Merge HM fix for not resetting game settings to defaults on host migration Merging crash fix for landing page market widget featured items Merging ui fix for not showing error when trying to re-purchase weapon license in landing page market widget Added 2016 and 2017 anniversary camos / preview art Adding anniversary body and weapon camos to default.ini and loc files. Enable Admin message Reduce dedicated server threads Disable physx threads Halve pool threads Disable Stats and stats threads Replaced µ setting on Spoon; damage rate variable Setting for toggle-scoreboard is added back for PS4 in Gameplay menu. Private match now says “DOM” instead of “CP” under Custom Playlist- Map Select BLR-1151 #fixed #comment Private match now says “DOM” instead of “CP” under Custom Playlist- Map Select Correcting Friendly Abbreviation from “TKoth” to “Koth” Fixed LMG and LMG-R tooltips which had inaccurate rate of fire description, BLR-1066 BLR-1069 #comment Removed right and left stick deadzone sliders from PC mode as they aren’t being used by the PC build, only in console. Fixed script error with invalid array access on PS4 build with controls page. Fixing out of world spot in Vortex. BLR-1177 Renting Incendiary / Toxic ammo with GP / ZCoin now unequips item when the rental period is over, Fix left joystick not navigating UI anymore BLR-1144 No longer allowing 32 player matches on ps4, matches are now respecting the value of MaxPlayers. Fix WeaponClass class name from ‘FoxWeapon_ThrowingKnives’ to ‘FoxWeapon_ThrowingStars’ to fix BLR-1102 Stun Shurikens labeled as Throwing Knives in first person spectate Fixed author name and removed log entry that isn’t necessary anymore. Related change to BLR-1135 Added DefaultAmmo.ini to address newly added FoxDataProvider_Ammo type related to BLR-1135 Making changes to disconnection cases to try to lessen the amount of random disconnects happening during gameplay Now have a “safe” connection change delegate where, when fired, will only disconnect if not in a game Fixed inability to login when in non-english with GTS files hosted Fixing the scrolling server browser missing information bug as well as the invalid server name issue. BLR-1180 fixed the interior elevator in Trench so players dont get stuck on closing doors and moving floors Texture format corruption on SmallDepthZ for PS4 fix Fix healing a player who’s capped at a reduced health from toxic damage rewarding CP. Fixing up taunts BLR-1018 Sensitivity and deadzone sliders have decimal precision. Users can now set their Mouse Tight Aim Sensitivty to 11.5 instead of just 10 or 11, similar applies to other sliders in the control’s page. BLR-1002. Fix rare light shaft corruption on PS4. Fixed by clamping sample values in the light shaft radial blur shader Fix news widget trying to activate when it isn’t actually visible on any menu. BLR-1193 Fix profile button prompt in clan list A host now gets an extended dialog message when trying to leave a match since it will cause a host migration A host can no longer leave a match when it is almost over Thresholds are ini configurable and this functionality can be disabled with GTS Fix broken projectile weapons PS4 HOSTING REFACTOR PASS 1 Wifi users will be forbidden from hosting via Quick Match Wifi users will be marked as not viable hosts early on in the hosting qualification determination sequence. This only affects Quick Join/Match, Private Matches are unaffected entirely. Can be disabled via the ini flags. Added function to check if the current console is on eth or wlan. This function allows us to ping the current netadapter to figure out what process is used. It’s a part of the Online Subsystem, and is usable in C++. Only PS4 has this implemented. Added new config flags that can turn off these features as needed. bPreventWifiHosts (true) – by default starts filtering users who have wifi to not be used in host determination and will get a heavy rating against them HostSelectionWifiPenalty (60.0f) – Users who are on wifi get this penalty applied to them (higher means will be ignored for other clients) HostSelectionStrictNatPenalty (125.0f) – If a user is on a strict NAT, apply this penalty to them. – Removed depricated host determination/migration code Lots of script code was deleted due to deprication. It is not used currently and is taking space/being confusing. +2015/8/18 Post Parity Patch Blacklight post parity patch [18 August 2015] TO BE DONE DURING PATCH MAINTENANCE [BLR-980] – Create Onslaught Token MIssions [BLR-970] – Titles need a pass on “rarity” [BLR-962] – Missing daylight camo and Daylight Weapon Tag [BLR-963] – 30 Day of Fight Award [BLR-964] – FoxCat Helmet [BLR-965] – Zombie Girls Weapon Tag – Missing JIRA TASKS/BUGS/SUGGESTIONS FIXED [BLR-966] – Troll Taunt – MIssing [BLR-1036] – PC Client isn’t getting web localization even though it seems to be properly set up. [BLR-905] – BSD – Nor’Easter Ice Pick Axe trail is bugged [BLR-911] – ArmCom Assault Barrel too high [BLR-912] – Mission didn’t disappear after completion [BLR-918] – BSD – Clickable Menus in Settings that Hide [BLR-919] – BSD – Play Game menu potential error [BLR-923] – BSD – EMP while the HUD is disabled results in semi-permanent blindness [BLR-950] – BSD – Have hit ENTER multiple times to get into the game [BLR-959] – Rig is still called Work in Progress RIG [BLR-968] – Web Localization isn’t being loaded by the PC client [BLR-971] – update titles for Drought Survivors to indicate how it is earned [BLR-973] – running client from steam produces this error but still launches [BLR-975] – Unique Rarity Label has no color associated with it. [BLR-979] – double clicking on server browser list has funky results and is confusing to players. [BLR-982] – Current Playlist Templates for EU and US run 16 player DMs [BLR-984] – Having 700+ Friends will cause the friends list to hang for ~3 minutes before it fully loads [BLR-987] – PC is not loading localization over rides correctly [BLR-989] – Players have the Beta Emblem when they should not [BLR-992] – Players received the wrong unlockid for the drought emblem itemid = 644159 should be 64159 [BLR-995] – rename UNIQUE to be UNOBTAINABLE [BLR-1004] – BSD – Can’t disable Spawn Screen Effect, players are annoyed. [BLR-90] – RECEIVER BALANCE [BLR-961] – Missing Items from Players to Follow Up on [BLR-988] – settings menu overlaps quick match dialog RAW CHANGESLIST FIXES UI – hookup new title icons – add content for new boost and title icons – Fixing the Billing and other links for PWE. Now when you click Buy ZCoin, it should not open the Russian zcoin page. – Fixed bad support and forum links for Russian. – fixing click issue with zcoin banners – Fix zcoin banner – Fix logout callback – Don’t tick presence unless logged in – Fixed – EMP while the HUD is disabled results in semi-permanent blindness – [BLR-923] as reported by Aita – Fixed – Clickable Menus in Settings that Hide – [BLR-918] as reported by Shockwave – Updated description text of The Burning Sensation title to be “In remembrance of ‘The Burning Sensation’ SMG Premade created by ZeroArmada” – Show item unlock ids in tooltips in development – possible fix for the black modal BG for dialog boxes not showing sometimes – fix playlist search box arg for engineering – New Spoon icon – on playlist checkbox rollover focus playlist entry – new mutator icons! – cp reset, disable join in progress, force ready up. Switched headshots related icons a bit. – some changes for new marketplace loc – fix double click server browser issue – add unique color – some fixes for mouse interaction with mutator list – fix some menu overlap with the matchmaking widget – missing zcoin markup for German – some splash art tweaks – re-added UI option to toggle spawn FX setting – Fixing duplicated keys from rev #1 of foxmenuUI before Andy can blame me Game – Remove TOCs from CookerSync – Adds rename step to redux.py so we can automatically rename combineTexture.cache to texture.cache instead of compressing. – Possible crash fix for StartOnlineGameComplete delegate not cleaned up on leaving server. – Integrated latest French localization from PWE. – Submitting latest localization files from PWE (German) – Fixing up Weapon Tags and Camo for Promotional Content Re-added content consists of KBMOD Weapon Body Camo, KBMOD Weapon Tag, Extra Life Weapon Body Camo, Extra Life Weapon Tag, FPSGuru Weapon Body Camo, FPSGuru Weapon Tag, IGN Weapon Body Camo, IGN Weapon Tag, MMO Bomb Weapon Body Camo, MMOBomb Weapon Tag, Curse Gaming Weapon Tag, Destructoid Weapon Tag, Game Informer Weapon Tag, GameSpot Weapon Tag, Machinima Weapon Tag, PCGamer Weapon Tag, Xplay Weapon Tag, BroTeam Pill Weapon Tag, Raptr Weapon Tag, PAX Prime Weapon Tag, GameSpy Weapon Tag, MMOHut Weapon Tag, Yeousch Weapon Tag – Fixed global recoil on PC – Quick BFR update – dropped spread a bit for more predictable pattern – Fix BOOL not being UBOOL – Checking in leftover inis – Made Diamond Supporter Titles shorter. – Fixes to Cookersync – Integrating fixes for scaleform – updating icon package to include MLG helmet icons – Updated barrel 09 to lower front sight post – M Fixing AR3 1st p muzzle flash so people can see their targets – Disable ready-up for private matches by default – Add 4 more mutators – Remove stamina mutator – Make time limit mutator default to 10m instead of 1m, new reange is 2m – 30m – More recoil changes – Read title file list – syncing up Dev TSS with Live for QA – Set our BaseURL after we get a valid server so TSS can download from ZCure – Fill out title file read callbacks – Re-enable missing BaseURL warning – Merging Arc fix – Add launch event system service call, not hooked up to anything yet – Removed some log spam – Moved weapon skins to their own DLC (too big for primary weapon DLC) – Moved a costly function native – Fix a profile bug – Allow cmdline switch to force show the region selector. – Also reset default game region to internal(102) instead of localhost(13). – Cook FX_Bandana – Fix some log spam – Rebuilt CookerSync and friends so Orbis sync works again – Add Sphere component to UE3 – Proximity mines now “fizzle” when shot instead of exploding – Proximity mines now use spheres for collision instead of cylinders – Fix missions appearing when they weren’t supposed to do to a hack thrown in to prevent text coloring from happening. Moved to the appropriate location. – Fixed – BLR-912 (Mission didn’t disappear after completion) – Fix sphere pointcheck – Fix orbis executable sync groups – Work on Orbis regions / patching – Hooked up fizzle fx from art team – Fixed BLR-935 as reported by WorstPlayerEU (Proximity Mine hitboxes are not representative of their placement) – Fixed ice pick axe moved the particle emitter to better align with the axe head. also removed the ribbon particle, because i couldn’t get it to look right. I replaced it with additional frost particles – Fixed range on M4X – changing text View Mutators to Edit Mutators – adding Zcoins + to market prompt – updating the BLR PC splash image – Log spam cleanup – Set the GC values to valid settings in defaultEngine rather than just Orbis – Fixed Filtered Words – Added new function to fill in blanks when they aren’t the master language (INT) – updated socket location for KRANE scope – Handling unhandled message for UpdateMission which was being sent from the ZCure server. – Fix for Orbis build with the bad Function pointer. – Moved several functions related to friends list reads native – Vastly speeds up friends list parsing / sorting – Tacticle Spoon, adjusted sugar / medicine ratio – Friend updates are now run through the FriendInfoUpdated callback instead of the ReadFriendslist callback – fixing BLR-941 (Changing titles not working), it was old bad logic – Fix minor memory leak – Change Steam append to use new URL – Fix some log spam – Fix a memory leak from UDN – More useful error messages – Fix parsing for failed to register – added TheEye helmet icon – added AnimeEyes helmet icon – Helmet updates Adding Overmatch Armet – Anime and RX5 Vision “The Eye” – Fix for DEU and FRA localizations for character creation. – THe AllowedCharacters array contained a lot of duplicate entries, and all duplicates are inserted as NULL for some reason. – Removed all dupes and it works as intended. – Killing duplicated unlock ID for 61140 – Fixing the 30 days of fight badge, it’s been mangled. – Re-enabled the Troll taunt for exisitng PC users. Need to update icon. – Include Punk Buster files with the shipping builds. – added troll taunt icon in content – Bump game version – Fixed Kael’s borked text for the Streamer Title. – Resubmitting Arc bypass fix – Added icon for Troll taunt in INI – Reallow two parameters for HandleReduxAction so bKeepFiles is set correctly. – updated scope default camo so it appears correct when using a receiver skin – “The following packages (WPN_Sights) contain materials that were automatically updated due to parent Material or Material Function changes. Please resave and submit to ensure fast load times.” – Doing the above. – Add Russia / Staging back into the region list Maps – Fixed map bugs in, Trench – sand piles blocked collision, and Heavy Metal – a wall was mistakenly lowered – Fixed a bad collision bug in Convoy that prevented you from walking through a certain hallway without jumping BSD-204 – Removed uber shine from concrete in garage on Containment. – Updated Ramp alongside stairs in RIG. It disappeared at Low and Medium World detail Settings, but collision remained. Asset now is always visible. – Fixed a missing collision on some wire spools and a broken collision on a ramp in Piledriver (BLR-845) – fixed bot stuck spot in Seaport, cleaned navmesh in general (BLR-1012) – Added “Block All” to a mesh in Vertigo because it was blocking only weapons, not grenades. – Fixed bug as reported by Screamification https //youtu.be/Xk4AIwnGLUU Still Bugged (work in progress) – Clans and friend support. Friend support will work shortly after patch release (being a server side fix). Clans will need additional work as we have issues that we know need to be fixed; but we didn’t want to delay the patch further. +2015/7/27 Parity Patch Blacklight Retribution Parity Patch Notes [27 July 2015] Hello all! Thanks for your interest and continuing support of Blacklight Retribution – both on PC and PS4. ) The purpose of this document is to outline most, if not all, of the changes that the game has undergone since our last major patch on PS4. What you see described in detail below reflects changes to the game since that last major patch. Note that since then, on PS4, we did release a small patch that added some Rocket League (great game, check it out!) content and a small fix for the “HRV Glitch”. Additionally, included below, is a quick summary of all the changes to the PC that PC users will be experiencing. In all honesty, there have been so many changes to Blacklight since the last PC patch that digging up and reviewing ALL of the changes would have been impossible, that we are only going to provide a quick summary, based mostly on the FAQ that we previously posted on our website (www.hardsuitlabs.com/2015/05/blacklight-parity-patch-update-news/). So below you will find three sections to this document Summary of changes to PC game based on our FAQ Export from our JIRA of fixed Bugs and completed Tasks since March 25, 2015 Export from our source control of relevant changes to the game since March 25, 2015 In their totality, the above 3 things should give you a sense of how the game has evolved and how you may or may not be affected. So with out further ado, here are the changes that you can review SECTION 1 Summary of changes to PC game based on our FAQ For reference you can find the FAQ here http //www.hardsuitlabs.com/2015/05/blacklight-parity-patch-update-news/ NOTE All of your settings and loadouts will need to be reconfigured!!!*** Build Related – Reduced the size of the download of the client to around 4GB – New Install size should be about 5.09 GB – Old BLR Build with the folder “LIVE” under it can be deleted – New launcher build and deployed for PC Users – Logging in now happens in the launcher/patcher and no longer in the actual game client – Game does not require the ARC client to be running. Can launch the patcher directly if you want. Items and Inventory Related – Datanodes have been removed from the game – Datanodes in a users inventory have been deleted – Game no longer supports an inventory that players have to manage. Instead it behaves more like an unlock system – Game no longer supports inactive items. Items are now always activated at time of purchase – Items owned by users that were inactive, are, as of now, activated. – If a user owned multiple timed durations of the same item, those items are now combined into a single item with a duration equal to the combined duration of those items. Some additional “bonus” time has been added as well to account for the upgrade process. – If a user owned multiple instances of a permanant item, they will keep the first instance of that item. Additional instances are deleted. – Mail system has been removed – Items left in the mail system have been deleted – Merchant Pass has been deleted. It is no longer relevant – Any Inactive XP Tokens you own have been activated and applied to your account, up to the max level cap. – Any Inactive GP tokens you own have been activated and applied to your account. – Some unopened Bundles will be refunded to you in the coming days/weeks, if you had unopened/inactive versions of them. You can find the list of those bundles here Tactical SMG Chance Pack Ghost GP Chance Pack Crusher GP Chance Pack Hero Chance Pack – M.A.R.S. Chance Pack – Hero Viper Basic Skin Chance Pack – Hero Viper Premium Skin Chance Pack – Hero Deacon Premium Skin Chance Pack – Hero Grendel Premium Skin Chance Pack – Hero MARS Basic Skin Chance Pack – Hero MARS Premium Skin Chance Pack – Hero Lilith Premium Skin Chance Pack – Hero Ghost Premium Skin High Explosives Pack Medic Pack Stealth Pack Engineer Pack Armor Pack Survival Pack Sniper Pack Starter Pack Evacuation Pack Emblems Corporate Logos 1 Emblems Corporate Logos 2 Emblems Secondary Weapon Pack Emblems Combat Letterset Emblems Urban Letterset Sniper Kit Assault Kit Taunt GP Chance Pack Hardsuit Camo GP Chance Pack Glacial Grendel GP Chance Pack Bundle – Onslaught Bronze Pack Bundle – Onslaught Silver Pack Bundle – Onslaught Gold Pack Bundle – Lover’s Bundle Grenade Pack Protection Emblem Pack Scrim Pack 2 Platinum Pack – New weapon attachment system – attachments are now purchased on a per reciever basis. If you buy a scope and want it on 3 guns, you will need to buy it 3 times. – Existing players, who up until now had had global attachments, will get copies of those attachments for all weapons that they own. Thus their current user experience will not change, but if they buy a new gun in the future, they will need to get the corresponding attachments, if they so desire. – Pricing for attachments shouls be updated to reflect the neeed to potentially purchase said attachment multiple times – Premade/Preset weapons no longer exist – If you owned a permanant version of a premade, you now have all those disparate parts permanantly instead. Those parts are applied to the relevant reciever that was the premade you owned. – If you owned promotion premade then you own all the parts as per the above, plus a title commemorating that premade. For example, users who owned The Burning Sensation premade, will now get a Burning Sensation title in addition to the parts of the premade – Heroes have been removed from the game as you previously knew them. New Heroes function as character skins – basically the same thing as a Camo, but instead of just changing your camo color, they can change your entire model, geometry included. These can be found under the Camo/Skin selector in customization. – If you owned a hero permanantly, you now own their Skin, Depot Weapon, Premade (broken up as per above), and taunt instead. – Hero taunts have been broken up to be able to work with all characters (kinda). There is a bug associated with this currently where a female hero taunt works fine on a femal model, but on a male model it will break. We are fixing this. In the meanwhile, you have the taunts, but you may not be able to properly use them until we get a new fix out. – Blacklight Prime has been awarded to all existing PC users. – Blacklight Prime unlocks GP Permanant prices for all GP purchasable items. – Other items are available for GP Permanant prices on a weekly rotation. Additionally, some other items are always avaiable for GP Permanant (Combat Rifle, SMG, e.g.) – All EXISTING PC USERS will get Blacklight Prime automatically. – Offshore map has been removed from the game – Slumlord map has been removed from the game – Dropzone map has been removed from the game – Siege game mode and Nuken map have been removed from the game – Netwar game mode has been removed from the game – Premium servers have been removed from the game – Server Mutators have been added to private matches – Global Chat has been removed from the game – Whisper chat has been removed from the game – Voice over IP has been disabled. – Parties on PC have been temporarily removed from the game – Report Bug and Report Player have been removed from the game – Level progression and curve has been refactored. You will keep the same amount of XP but your level may change – Twitter integration has been disabled – FOV has been converted from an X constrained model to a Y constrained model (more similar to what hollywood does with widescreen) – Exotic ammo types are no longer controlled via magazines – new category “ammo type” has been added – Magnum ammo is currently identical to normal ammo, but has different visual/audio fx. When Magnum ammo gets updated you will have it already if you own it now (pre-parity). – Explosive and Electro have their old functionality but will be updated along with Magnum ammo. Like magnum ammo you will already have it if you own it now (pre-parity). – Explosive, Electro and Magnum will not be for sale until they are updated. – Incendiary and Toxic ammo types have been updated to reflect latest functionality from the console. – Toxic ammo now does less damage on impact than normal ammo, but applies a small toxic damage over time and temporarily reduces the maximum health for a limited period of time – Toxic Gear now prevents the reduced maximum health debuff from Toxic Ammo – Incendiary ammo now does less damage on impact than normal ammo, but applies a burn damage over time. The DOT for incendiary is larger than for Toxic. – There are possibly other changes that we may have missed. Consider this to be “fine print”. SECTION 2 List of Jira Tickets for Current Version Completed Tasks – LMS/LTS functionality added to PS4 – Server mutators added for private matches – Revitalized PC Presence Server – New Icons for Titles and 100% Boosts[ – Implement a PC Style Server Browser for PC versions – Add an “apply” button to the menu flow for PC settings menu – ENG UI Hook up Add Friend button on friends list – Marketplace – Feature item scroller does not accept mouse input – Update PC presence an friends functionality to work with refactored backend – Recent changes to HS necessitate un-nerfing the flamethrower – Remove unmodified stats from armor pieces in the UI – CLAN SUPPORT implemented – FOV Slider refactored and implemented – Mission System implemented – Rig – Audio implmeented – Missions UI implemented – Game Modes Last Team Standing / Last Man Standing spawn streams updated – RECEIVER BALANCE – ENG Add the ability to add friends from the player list or non-friend clan/party members – Rig Finalized – PRIVATE MATCHES implemented – FRIENDS SYSTEM powered by BACKEND implemented for PC (rather than rely on Sony friends) – Removed uneeded server filters – Implement informative error messages for Code Redemption – Add new flag to playlists to have a random starting index to avoid possibility of non randomized map rotations – Convert FOV values and calculations such that Y axies is fixed rather than X axis. – Scope Zooming should be FOV modifications and not FOV targets – Updated all scope FOV values to refelct change to Y axis constraint – Toxic ammo now does less damage on impact than normal ammo, but applies a toxic damage over time and temporarily reduces the maximum health for a limited period of time – Toxic Gear now prevents the reduced maximum health debuff from Toxic Ammo- EVAC and Vortex added to PS4 – PC Veteran Rewards Pack based on things lost in the udpate implemented – [PS4] Change matchmaking regions to “Your own” and “Worldwide” – Have UI auto-query new store values – Add button somewhere in UI to go to new training level – Add “bDisabled” flag to playlists so that default playlists can be disabled – ENG UI Respawn widget timer issue – Refactored login to work with new patcher/launcher – HRV Glitch fixed (reported on PS4) – [PC] We need Lobby Chat in Intermission – Hacking menu should close with RMB just like the depot – UI Move loadout switcher to right side on PC – PC Mouse Option to disable Mouse/Look Acceleration by default – Annoucement Pop Up Dialog on Login – Remake the PC login UI – Ensure Gore settings are functional on PC – Disable stamina, but not by making it 999999999999999999 – Remove icestorm logos – Hide missions that are completed and rewarded – Make ~5 daily missions – Updates Stamina usage in Twitch viewing OS integration – remove stamina from HUD – FOV Adjustments to be made for various scenes – Remove Zombie Girl Logo/Graffitti from Decay (and other maps) – Hero Scene – Chat in Hero Scene – Hero Scene – Don’t Auto Show the scoreboard during hero scene – Expose Mouse/Look Accelleration to the UI Options – Make Loadout Selection while dead be used with Mouse Wheel and W/S – Sanity Check “Register user” button and user capture identification so we know if a user is steam or arc. – Make accept auto focus after choosing purchase option – Timer indicator for Daily/Weekly missions – New Splash Art – Remove Steam DLC Purchase Options from Steam – since they will no longer work after Parity – Toxic updates – Default the game to DX9 instead of DX11 – Implement Names for Weapon Skins – Ensure new items are properly added to the LIVE store – Announcement Dialog Scrolling Banner Support – Announcement Dialog Right-Thumbstick should scroll body text up/down – Announcement Dialog downloadable banner image support – Localization pass – Fix production master server so we can log in via the patcher – Validate upgraded accounts on production server – Fix chain link doors in Heavy Metal, since you can’t shoot through them. – Remove win32 .exe’s that aren’t used or needed – Patcher – default region to US – [PS4] – Update TSS to undo negative Ammo Override for the parity patch – BACKEND Private Matches need to be implemented – CLIENT Private Matches UI – Create Generic “TItle” icon for player title items – PC Vet Pack Tier 1 – Title – PC Vet Pack Tier 1 – Emblem – PC Vet Pack Tier 2 – Helmet – PC Vet Pack Tier 3 – Weapon Skin for AR – Engineering support for new LMS stream – VIEW PROFILE in player list should not be on PC – BACKEND Clan Support – CLIENT Clan Support – CLANS Add social flyout when you receive a clan invite – CLANS Purchasing a clan and cancelling takes money and doesn’t give clan – CLANS EXPAND does not work on PC – CLANS EXPAND should probably not be a drop-down menu option on the clan leader – CLANS Set MOTD does not work on PC – CLANS Set MOTD should probably not be a drop-down menu action on the clan leader – CLANS TOGGLE INVITED should not be a drop-down menu item on the clan leader – CLANS Button prompts for clan actions (VIEW PROFILE, SELECT) should probably not exist as they do nothing and have broken icon references – CLANS Need a button to invite users to clan via user name – CLANS No push notification for receiving clan invites – CLANS Leader of clan with no other users shows 0/20 members in clan information – CLANS Should probably keep the option to invite others to clan even if an invite is already pending and just show the error dialog. – CLANS Rejecting clan invites do not work. – CLANS Accepting clan invite does not work – CLANS Clan leader removing clan invite refreshes list to no longer show pending clan invites – CLANS Cannot differentiate visually between users in clan who are actual members and just pending users. Fixed Bugs – Can fall in between wall and shanty in Deadlock – Title softlocks when loading in to certain maps from the game lobby – Viewing Dataluxe X2 Tactical from the front causes it to become invisible – Purchase dialog – Dialog is not centered – CLIENT SOFTLOCK Leaving a match can result in a softlocked UI state – Players do not see their own messages in a DM – Cyrillic Player Name Look Up Doesn’t Work – Not receiving presence updates when joining clan – ENG UI Hook up Add Friend button on friends list – Accepting friend invite does not update to show the person is online – Being kicked from clan doesn’t update clan information properly – Promoting doesn’t work – User accepting clan invite does not refresh the list properly for others. – Clan member list doesn’t update properly for members already in clan when others join into the clan. – Re-enable social notifications that are disabled – Clan tag does not show up in player card or player lists in online games – Fix In-Game Player Presence – [CONSOLE] Button prompt to add member to clan via username – Presence for clans broken immediately after creating clan – XP counts still don’t match in AAR – Customization filters are not working on PC – Bug when dying in the pause menu. – Don’t reset level display to 1 when the backend acts up – When funds fail to query, triangle overlaps text in currency window – Incorrect Error Message Displayed after quick search and game leave – Armory items don’t have any tooltip show up – Giant friend lists can hitch the game for a very long time in the social menu, causing people to consider it frozen. – Return to intermission button in AAR is missing loc – Headshot kills do not prevent player revives anymore – Text cut off in some Gear listings – Text cut off in some Depot listings – Button icons for gear don’t show proper in-game placement when a non-usable gear item is equipped – Customization – Emblem – Color picker only shows black as a color – Customization – Emblem – Selection highlight too prominent – The T in “Permanent” when buying items with zcoin is too close to the edge of the box – Stat Viewer appears behind UI elements – In Game – Depot – “CP Available” text appears incorrectly – [PC] Practice mode not launching – [PC] Selecting the Redeem Code with the controller does not bring up the keyboard – Map rotation always seems to not be respected – [PC] Stamina and Health bars not shown in bottom left of screen – [PC] The player’s weapon some times appears while using the hardsuit – Auto Shotgun’s Barrels have incorrect icons (its using the grip icons) – Running with the katana tends to have its ground scrape sound get stuck on – [PC] Inspecting a player / bot after death does not show the player the killer’s loadout – [PC] Depot menu sometimes displays smaller than normal – GetValidMapsForGameType doesn’t seem to filter any maps – Private matches should not host migrate; instead kick to menu – ‘Current Loadout’ has the ‘T’ cut off at the end – Mouse sensitivity setting in UI needs to allow equal levels of adjustments in each direction from default – Player turn animations may be limiting camera movement and creating a feeling of “stuttering” – [PS4] “Checking Server Status…” never ends – Letter-boxing isn’t working in UI – Decals act as if in foreground (show through walls objects) – No collision on pillar in Trench – [PC] Game crashes if you push F12 – updating preview mesh should not happen on mouse over – Friend Lists is broken on PC – Server Browser needs a refresh button – Ready up doesn’t respect other players – Motion blur option – Option for Brightness appears twice – Camera jitters / hitches while mouse looking on PC. Only while using pawn. – Playlists do not work (always opens to TDM) – Scope. Gun and Sight Combo make for unusable Iron Sight – “Master Loadout Glitch” Players can equip items they shouldn’t be able to by mashing buttons – [PC] On Settings open menu, VIDEO is auto highlit – Cursor roll over on arrow buttons in Settings not responding – Steam Achievements not working – “Please wait before trying to log in again” on PC should not happen – A pop up please wait message is displayed when first entering the server browser – MasterServer stops responding – LTS OFTEN confuses enemies and teammates in the Blue/Orange Colorization – In Customization, clicking equip doesn’t put it on the preview on right – All mouse-over tooltips missing in customization – Alt Tabbing while switching menu states can cause loss of focus – Unable to navigate title menu with mouse – Occassionally Master Servers seems to not allow users to find games – Character model vanishes while in the Customization menu – Bunch of level bugs from youtube video (Vertigo, Trench) – reported by RomanAW – Player is able to get outside of the rig and looks to be floating in the air – Incorrect billboard colors after team swaps in SND/LTS – Wins in LMS overlaps a lot of text on scoreboard – [PC] – On PC, LMB and RMB functionality for Hardsuit needs to swap – Clan tag didn’t update in dedicate server – FOV affects hardsuit cockpit first-person mesh – Can’t join a clan member’s game from clan member list. – Chat window does not disappear after entering gameplay from specatate – If I own a trial version of a weapon, I can’t buy it again (perm or more time) – Patcher does not give feedback to player while extracting – Remove aim assist options for non-console – Lotto boxes have PS4 button icons on PC – Clan tag shows up in UI for non-accepted clan members – Patcher sometimes doesn’t leave itself in a good state – Purchasing ammo doesn’t show correct target weapon in purchase UI – Disable Male Flex Taunt on PC until fixed – Fix Patcher patching itself in subsequent versions – Patcher throws errors when logging into arc – Muzzle Flash FX is offset too far from the tip of the gun – Add gun skins to the store – Infinite loop crash – Revive widget showed orange border when selected, even though it was usable – X on color selector under emblem does not work – When choosing a character’s logo colors the X button at the top right does not close popup – No way to log out of the game if you “Remember Me” on login – Custom playlists crash – Dedicated server round end does not replicate to clients in a timely fashion – Parity helmet missing from the build – Decay is not available in Practice Mode – BCL Weapon Tag appears as KBMOD weapon tag. – BSD – BCL Weapon Tag appears as KBMOD weapon tag. – BSD – Alternative keybinds not showing in Control Binds menu – BSD – Slight Texture Bug On DeadLock – Turn off the Block Zero Extent collision flag on all triggers in all levels – BSD – Chat overlays Leave Match button – BSD – No exit game button on splash screen – You can’t click on, or get tool tip info from, items appearing in gradiant in items list – Vortex victory screen lighting is very bright – BSD – Back Button is not clear in UI SECTION 3 From HSL Source Control UI Changes – Fixed being able to equip mods on receivers they shouldn’t go on by doing something secret we’re not telling anyone about (aka “Master Loaodout”) – Fix for friend list hitches being really bad with large friend lists – Hooked up new mutator selection dialog box – UI Art update for mutators dialog – Updated the settings menu button for PC – Fixs to the button tooltips in the settings menu – Fixed serverbrowser from game transitions – Added new mutator icons – Added a dialog for creating private playlists – Hooked up the custom playlist editor for private invite only matches – Fix for black BG not showing sometimes on PC dialog boxes – Updated GORE Settings for PC – Toggle Scoreboard Settings – Adding some Mission UI strings – Fixed some menu back transition issues – Fixed some private match listing positions so it isn’t off the screen – Made the back button clickable area larger – Added localization for social menu click – Fix server browser popup – Made it so double clicking on a loadout button causes the button to become the default – Added prompts for selecting default loadout on PC – New icons for boosts, titles and load outs – Clarified cosmetic armor and weapons in server mutators more. – Added training level to the bottom of the play game menu – Replaced old practice command group with new practice – Made prompts in the pause menu disappear when you’re using the mouse so they will not be in the way – Was due to no one in friend list information actually having a uniquenetid, causing all the false positives to fire in a very large loop – Also fixes friend list refreshing scrolling to bottom of list sometimes – Enabled new Prime UI to better communicate what prime is/does to players – Updated social menu slideout – Removed loadout button from intermission – Fixed clicking on sliders so it’s more mouse friendly – Fixed stepper arrows not working with mouse – Fix some stat text cutoff – Removed duplicate brightness setting on PC – Fix for emblem highlight to be less harsh so it will not make the orange logo unreadable – Adding Mouse and Mouse Tight Aim Sensitivity – Zcoin Wallet will no longer disable incorrect negative values. That way people will not panic if the server does not respond. =) – Making the landing page navigable – Limiting the landing page to only 4 items – Made it so the landing page and the marketplace refresh the items when you buy one – Updated server filters for PC parity – Made it so priavte match playlist creation checks the filtered gamemodes – Changed search and destroy abbreviation from S+D to SND to make things consistent – Updated some loc to not be all caps – Added button for add clan member – Can now create a clan on PC – Change some clan localization – Spaced clan information apart to not over overlapping purchase clan button on top of pending title – Fix setting clan MOTD button not working – Allow text dialog boxes to enable spaces as valid characters – MOTD works now as long as presence server is working properly – Remove “View Profile” from clan member drop-down on non-console because PC players do not have console profiles – Fix accepting and declining clan invites not working on PC – Can now join and decline clan invites properly! – Fixs to mouse over tool tips in customization UI – Fix for tooltips not popping up on items – Fix minimart items being disabled after transition – Fix clan information and clan list not refreshing properly for a person who is kicked from a clan – Notification for receiving a clan invite – Update clan invite list when receiving clan invite – Showing a question mark icon for clan members who are pending invite – Fixed promoting, demoting, and making officers into the leader – Changed MOTD to be settable by clan leader and officers – Add an “Add Clan Member” button to clan member list so that users can be added to clan via username – Change some badly written loc strings! – New create clan UI icon – Clan social category now gives option to activate a previously purchased clan creation item – Updated localization for clan item activating – Added support for updating clan generic textbox and button – Updated clan purchase button – Some changes to market tiles appearance to clean them up – Re-enable social notifications for clan member updates – Flyouts for everything except clan members coming online and offline – Online/Offline notifications should be re-added when presence is fixed – Fixs some for sum incorrekt spelligs – Fixed settings button rollover arrows – Fixed license for clan purchase in social menu – Fix clan member presence updates in most cases – Social notifications for clan members coming online and offline – Remove question-mark icon for pending clan members – Added presence information for clan members – Please report new bugs if there are problems with clans – Added new refresh button to server browser – Added new mouse acceleration option on PC – Fixed “label” showing on slider focus – Much better transitions back from settings menus with mouse (clicking back goes to the previous menu) – Fix for some issues with server browser dialogs not being removed – Add slider to Advanced Video options that lets you change the size of the streaming texture pool. – Includes some fixes to keep various settings options from getting erroneously clobbered – Fix map names not showing up in custom playlist creator – Adding ability to add friend from player context menus – Fix Deny Friend Invite loc bug – Remove aim assist option from PC – Got bubblegum stuck to my shoe ( – Adjusted the main menu upwards to make more room for the news panel – Removed progress bar from news panel if it only has one item – Made front page news a bit taller – Added support for multiple banner images – Offer banner will auto-scroll now – Update default news banner image – Adding working localization and icon for new daily Lotto Box – Fix for console prompts on Lotto Box popup when on PC – Various items were using tooltip instead of desciption text. Cleaned this up – Updated localization for some broken armory text – Scrolling with mousewheel in chance pack UI on PC – Fix chat not going away when switching to spectate – Fix for [ENTER] not closing HUD chat is some situations – Updated Localization for Emblems – Fixed bug (Vote Kick Text is incorrect) – FIx for “Sight 17 (OPRL Holo Sight) has incorrect Tool Tip Text.” – Adding icon to titles to show when an item is an award to differentiate between equippable titles and award titles. (Both currently look the same) – Fix Lotto Boxs not showing “buy” or the price in the chance pack ui on PC – Fix Lotto Boxs not showing sale price when opening the chance pack ui – Added sales timers to better communicate opportunites to players – Localization updates and additions – Updated Sales timer settings so they can be modified with out needing to patch – Remove stamina from the stat info bars in the armory – Removed UI referneces to the old Stamina stat – Renamed “armor” to “head protection” to more accurate represent it’s function – Improved UI icons for title items – Updated PC Depot UI to include numbering – Default to fullscreen – Fixed a bug related to copying to a directory that doesn’t (yet) exists – Enabled Alt Bindings Column for PC control binds – PC Settings screen back button feed back improvement – Resized the special offer prompt UI – Added new respawn art changes – Fixed revive colors – Added close button and functionality – changed art for settings buttons – Announcement dialog box now scrolls with the right thumbstick – Fixed armory filter checkboxes not working correctly on PC – Fixed an issue with revive widget and revive – Fixed mouse over on depot armory items – Fixed line wrapping in armory items – Fixed the list moving when clicking on a friend/clan – Fixed color swatch on the X button not working – Added more support for sale info in armory and purchase dialog – Added yellow sale to featured banner item – Moved the code redeem option to the options menu – Fixed navigating between settings scenes on PC making the scene not load – Fixed a masking issue with the new back button – Fixed armory grid to not block tooltip functionality MAP CHANGES CONTAINMENT – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Numerous small bug fixes CONVOY – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a bad collision bug in Convoy that prevented you from walking through a certain hallway without jumping – Numerous small bug fixes CRASHSITE – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed stuck spot on rock – Fixed a Detail Mode Setting on an asset that was causing it to dissappear when detail mode was low or medium. – Fixed collision issues with grenades going through meshes – Numerous small bug fixes DEADLOCK – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed stuck spot – Cleaned up pathing volumes in deadlock – Special attention to a bot stuck spot – Simplified Nav Mesh to fix area where bots were getting stuck – Fixed a collision hook on running up stairs – Fixed collision issue – Fixed mesh culling bug on Deadlock – Fixed an out of map issue, exposed by blocking volume on top of elevator. – Removed floating geo on Deadlock – Numerous small bug fixes DECAY – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Removed Zombie Studios logo in “Decay” – Rebaked lighting on Decay – Removing “Block Zero Extent” trace checks on triggers so they won’t be considered for collision checks – Numerous small bug fixes EVAC – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Numerous small bug fixes – Added EVAC to PS4 HEAVY METAL – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a bot stuck spot – Allowed shooting through a chainlink fence – Fixed map bug where a wall was mistakenly lowered – Numerous small bug fixes HELODECK – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Numerous small bug fixes METRO – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – fixed out-of-map bug in Metro – removing “Block Zero Extent” trace checks on triggers so they are not used for collision checks – Numerous small bug fixes PILEDRIVER – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – removed streams from persistent – fixed collision issues reported by Zero Armada – Numerous small bug fixes RIG – Added new Map “Rig” SAFEHOLD – Fixed bushes in Safehold blocking bullets (disabled per poly collision on leaf foliage material) – Fixed bad collision (would catch you when going up stairs) in Seaport. – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Fixed an out of world map bug – Put a vehicle blocking volume in the tunnel to prevent hardsuits from driving down there – Fixed invisible collision (added back meshes where there were none – but there was collision) – Numerous small bug fixes SEAPORT – Fixed bushes in Safehold blocking bullets (disabled per poly collision on leaf foliage material) – Fixed bad collision (would catch you when going up stairs) in Seaport. – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed get out of world bug. Rebuilt paths/lighting on production – Numerous small bug fixes TRENCH – Made some aesthetic adjustments to Trench generator. – Fixed collision on pillars – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Added blocking volume to a door with missing collision – Updated color coding the level a bit more to provide more awareness. I was getting lost when working on it. – Turned off shadow casting on sand piles to save on performance – Fixed a depot and area of the map not being properly lit. – Fixed a light map seam on some pipe meshes by rebuliding light map UVs. – Fixed bug where sand piles blocked collision – Numerous small bug fixes VERTIGO – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a spot where players could get to a place they shouldnt – Navmesh cleanup to help AI path more correctly – Fixed a vertigo issue that allowed players to bounce into the skiy. – Fixed some wonky collision as well as an out of map bug. – Numerous small bug fixes VORTEX – Added Vortext to PS4 – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Added collision to some pipes missing it – Reduced bright light on Vortex for end of match hero pose – Numerous small bug fixes CONTENT GAME CHANGES – Removed Datanodes – Fix for infinite searches due to timed out pings not being treated as the same IP as the original request – Improved retries for logins if the connection is having trouble – Fixing process hang on shutdown – Fix clan list updating improperly when new members join clan – Updated private matches to support console and PC functionality – Fix for PC playlists – Presence server now reconnects if it fails to log in – Prevent user name overriding for steam users – Updated Arc SDK – Removed other stam related twitch mods since stam is gone – Fix DX11 shadows and shader linking errors – Unified content cooking so PC and console are identical – Additional logging for playtests to help find problems more quickly – Including substance redux packed textures so the download size will be much smaller – Add warnings when we can’t resolve a DNS address – Potential fix for server filter list showing too many filters – Fix engine config not saving after changing video settings so settings will not get lost – Moved several functions out of unreal script into C++ for better performance – Localization Tool Work – Added supported for AND / OR string searching – Adding some more mission support – Fixed playlist hitch – Added a new Gold default item set – Added gold item icons – Created Titles for premade conversion for the compensation in the parity patch. ) – Changed package settings so bots can spawn on pc – Fixed Dataluxe Tactical chest piece as it was incorrectly labeled – Changed Blacklight Prime Membership to Blacklight Prime. Changed Blacklight Prime Member to Blacklight Prime Owner. Membership implied subscription fee, there is none. – Added GOLD icons to appropriate packages – Fixed shrinking Depot icons issue to make initial selection more consistant – Added depot navigation callout – Removed the jump penalizer from the flamethrower… It no longer costs stamina to jump with the flamethrower. – FOV now locks against y-axis which causes a more movie-like effect on screen-loss when changing aspect ratios. – Zooming mechanics largely kept the same with target FOV’s – Camera mechanics changed to be based on a slider – TargetFOV is still a thing and is based on assumed default of 90 FOV – Increased FOV range to [60, 150] – Tweaked closed scope mesh positions to move slightly based on FOV to remove seeing beyond edges at high FOV’s. – Fixed position of preview meshes in YFOV – Adding content to game to support various awards. Still more to come so stay tuned! – Made it so the hacking minigame now can be closed with RMB – Fixed the camera jittering due to bone location caching – Fixed being able to revive on Headshot Kills – Just tear is out! – Added BugBasher Title – Fixed the level display as 1 when the backend fails – Fixed an issue so that Clans don’t check console or arc – Fixed not seeing clan tags in online matches on PC – Chat is now present on PC in intermission and lobbies – Made it so that after selecting a price the cursor defaults to Accept. (was for console only, now will work if using the controller) – if only 1 option is available it will now be selected automatically and take the player to the Accept Button – Added a new package for ak weapon models and textures – Added a new package for AR weapon models and textures, updating AK weapon package – Added a new package for ar3 weapon models and textures – Fixed clan expansion! – Removed the tops of the rings on the barrel sights – Make private matches start as a standar private match so they shutdown when empty – Updated clan creation icon – Made it so the add clan/friend button not animate when highlighted – Fixed FOV for certain Third Person views – Added HSL emblems, Emblems for Bots are a fixed color, Player Emblems are customizable – Fixed Katana charge sounds, they now end when they should – Fixed HUD chat – Removed automatically showing the scoreboard at the end of rounds. – I hate my life… build issues – [PS4] Changed matchmaking to use only two regions “Your Own” and “Worldwide” – Fixed incorrect team colors in billboards after team switches – Fixed player weapon floating around while inside a hardsuit – Don’t hate me for config arrays! It’s how it was previously written! ) – if(equipped.is(‘spoon’)) unequip(); // There is no spoon – DM matches are shuffled again – Fixed playlist cycling. – Fixed random shuffling not being consistant – Fixed dedicated servers not showing clan tags on Player Lists – Animated the hsl emblem, isolated the bot emblem – Moved loadout swapper to the left side of the screen – Loadout swapper now scrolls with mouse wheel, arrow keys, and W/S keys – Added an input guard to prevent spamming of the W/S keys on death to try to counter accidental loadout changes – Fixed practice match bots starting at 1 instead of 9 – Fixed an issue with the camo list thinking everything was consumable – Fixed MotionBlur and Letterbox. – Fixed player names having incorrect colors after team swaps in LTS – Fixed an issue showing incorrect max players for servers in server browser – Fixed icons for gear items being incorrect in the armory if you equip a non-wieldable gear item (such as protection gear) – Fixed an issue with the Mission Timer – Added better mission support, now displays time remaining and has the ability to trash expired missions. – Will hide missions that have been completed and redeemed, storing them until they expire and can be trashed – Fixed taunts going to the wrong index after equipping them – Added Parity Emblem – Drought Survivor, Parity Title – SURVIVOR OF THE DROUGHT, Parity Helmet – Helm of the Drought, Parity Weapon Skin – The Droughtbreaker – Fixed offset iron sights. – Added a new dialog box for announcements – Fixed game modes to add TDM – Fixed an issue where trashing missions caused a softlock – Fixed an issue where the dialog box displayed as ‘undefined’ when buying elemental ammo – Added Veteran helmet – Added skinned weapons packages – Added new Veteran Helmet and reciever. – Added updated weapons skin packages – Added a new profile setting for vehicle FOV’s – Loading screens on map loads are now re-enabled for all platforms – Fixed the expired flag in the missions list – Added updated icons – Fixed idle kicking not working for players in round-based game modes – Updated Veteran Weapon skin – Updated primary skins, updated LOC to remove errors – Added AR Vet skin – Fixed heal injector bugs so that personal and player heals are onb the same timer – Fixed incorrect animations being used when picking up your thrown tomahawk without the detonator actually equipped – Added the Golden Grenade and Golden Knife – Depot can now purchase items using number keys – Fixed weapon skins for LMG – Updated the PC splash image – Updated AR weapon skins with a new barrel – Updated AR3 weapon with new barrel, updating AR, AR3 icons – Updated SMG 3rd person mesh and icons – Increased engine pool sizes for Audio – Fixed an issue that did not allow shooting through a chainlink fence – Fixed localization issues on the PS4 where the sensitivities of the controller did not say “gamepad” – Removed stamina stats from Lower Body armor – Made it so default gamepad sensitivity settings were not suck – Updated FP muzzle brake effect so it doesn’t appear to float – Added volk34r helmet packages and icons – Created clean concrete material for Gun Range – Added Volk34r Elite helmet – Fixed dedicated server custom playlists – Fixed spectator prompt/chat overlay on PC – Fixed depot issue with mouse cursor – Added being able to sort private match names – Added BCL weapon tag mesh and textures. (Because the other one got nuked somehow) – Updated filtered words. – Fixed the control bindings to highlight with the mouse – Changed MARKETPLACE to SPECIAL OFFERS – Added packages for MLG helmet variants – Hid the reticle and crosshair when initiating a thrid person taunt – Fixed map sorting in practice settings – Changed ZEN to Zcoin – Fixed default values button in settings menu in Spanish – Fixed SARK barrel icons – Fixed a bunch of missing loc strings for emblems – Fixed Spanish localization. – Added close tab on splash screen – Added support for alt bindings back on PC – Player pawns now rotate twice as fast resulting in less-noticeable running in the wrong direction when turing the camera fast – Adding Weapon skins to PC – Fixed an issue so that new helmets are now consistent across platforms – Fixed ZCoin from Zen again. this time without getting rid of all caps. – Removed the all caps names for bundles – Updated ice axe gear mesh to only use one material – Changed fireRate on Tactical Spoon to 1256 – Changed Damage on Tactical Spoon to 82 – Changed baseRecoil on Tactical Spoon to 0.0 – Changed recoilVectorOffset on Tactical Spoon to (x=0.0, y=0.0) – Added misterSpoonBeam behavior to Spoonicorn – misterSpoonBeam does 0 damage but renders target unable to fire or move for 3860 seconds – Added music to misterSpoonBeam – Note have legal verify usage rights with Mr. Astley’s management team – Finished receiver cleanup – Hostability checks now run on main menu – Added icon for Supporter Title animated icons for permanent cp/gp/xp boosts – Game invites re-implemented for PC +いつかの NEW CONTENT 荒廃した大都市の中庭で戦え! ドロップゾーンマップ - この台無し大都市中庭の制御のための戦いの敵を! バリケードMK.2 - この新シールドは、視認性を備えておりシールドで打撃攻撃をした際、敵をスタンさせますが地面に設置できません クロークMK.2 - このクロークは制限時間がありますが、IRスコープから視認されなくなる IR保護ギア - 装備したとき、IRスコープから視認されなくなる ソニックトマホーク -このトマホークは爆発こそしませんが、高い攻撃力と鋭さを持ちます。 レベルキャップが50に引き上げられました!新しい報酬はレベル45とレベル50に到達したエージェントに報酬があります。 BALANCE CHANGES BFRの基本ダメージが55から50に低下 コンバットライフルの移動時拡散率は、3.00から3.66に増加されました。 コンバットライフルの反動は11.33から8.23に減少しました。 スタン手裏剣の非直撃時スタン持続時間は60%削減されています。 爆発トマホーク用*ダメージフォールオフ半径を半分に短縮されました。 移動時拡散率とスコープイン時間は、武器に装着されたパーツの重量の影響を受ける。マガジンの重さも加味される HRVジャマー(背面装備?手持ち装備?どっちだろう・・・)がキャンセルされることはもはやありません リペアツールはそタレットとバリケードを修復したとき耐久性を2倍に増加させることができます。 HRVジャマーはS+Dモードにおいて、その半径を味方プレーヤーから青のリングで表示されます。 スタミナが体力200未満の装備になると増加するようになりました。増加範囲は最大150で+5秒〜190で1秒の範囲である。 体力237.5とヒーローの体力237は238に切り上げます。 試合終了後プレイヤーは、直前の試合から自分のスコアに基づいてチームに並べ替えられています。 BUG FIXES 密着状態での近接攻撃でバリケードを貫通して攻撃できた不具合を修正 Going into Spectate mode while holding a flag or bomb will no longer prevent other players from interacting with it.(観戦モード時にフラググレネードの類の起爆が干渉しないように修正???) 梯子に登るときのアニメーション範囲を減少 Vertigoにてエリア外に出る不具合を修正 OffShoreにてエリア外に出る不具合を修正 0GPのアイテムを購入した際にGPの表示が0になる不具合を修正 デポ禁止のルールが適用されたS+Dモードにて爆弾の設置ポイントを修正 同じ手持ちギアを2つ装備できるバグを修正 OSモードにて壁の外でゾンビがリスポーンする不具合を修正 Zenを課金する際に新しいブラウザで開くように修正 BARのエンブレムを使用した際の問題を修正 パッチによる不具合はおって掲示します [This is Tekky] -パンクバスターにて多くのプレイヤーに不具合が出ているようです。サポートに
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"Road Track" on Auburn, Cord and Duesenberg, 1952-84 (Brooklands Road Tests) Brooklands Books Ltd? R.M. Clarke? BrooklandsBooksLtd? R.M.Clarke? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Foreign? Subjects-Nonfiction-Automotive-General? Subjects-Professional&Technical-Engineering-General Principles Practice of Testing in Construction (Testing in Construction) Whittles Pub? David Doran? Clive Cockerton? WhittlesPub? DavidDoran? CliveCockerton? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-General? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Structural? Subjects-Engineering-General? Subjects-Home&Garden-HomeDesign-Buildings&Construction? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-General? 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On the Wright Track The Writers of Phoenix Wright s Sequel DiscussTheirNew Case http //www.nintendo.com/newsarticle?articleid=5mLTEfSPVUJJqjyIiQb3nJa-vdRURKQh page=currentNews Nintendo Power How would you compare the localization of Phoenix Wright to other gamesyou’veworked on? Nintendo Power: PhoenixWrightの翻訳は、あなたが担当した他のゲームの翻訳と比較してどうですか? Brandon Gay As far as text alone, Phoenix Wright is one of our largest games tolocalize.Since it is a text-based game, there is a high emphasis on flow andconsistencyamong the characters. This is in contrast to other games such asDevil May Cryor Resident Evil where the story almost takes a backseat to theaction of thegame. It isn’t that the story is unimportant in those games, buta player maybe more apt to look past the story in those games since the mainfocus in thosegames is the action. With Phoenix Wright you are trying to conveyan entireworld and in-depth characters through text alone. This makes it achallenge topresent characters that are applicable to the US market. Thesecharacters allstarted off as much more Japanese-style characters, with jokesand dialoguedesigned with the Japanese player in mind. So part of the challengewas to makethe characters and the world itself relevant to an Americanaudience. Also, inworking on Justice for All, we had to make sure thecharacters that reappearfrom the first Phoenix Wright Ace Attorney game stayedconsistent with howthey behaved in that game. The fans of Phoenix Wright havegrown quiteaffectionate to the characters that populate this world, so wewanted to staytrue to the characters they have come to either love or hate.Brandon Gay: テキスト量から、PhoenixWrightは翻訳には大きなゲームのうちのひとつです。テキストベースのゲームなので、キャラクターたちの間に一貫した流れがあります。このことは、物語がゲームの流れから引いた位置にある、DevilMayCryやResidentEvil(バイオハザード)とは対照的です、ですが、DevilMayCryやResidentEvilが物語が重要ではないという意味ではありません。しかし、これらのゲームはアクションに重きを置いているので、プレイヤーはより、物語を低めに見る傾向があるかもしれません。PhoenixWrightはテキストのみで、キャラクターの内面や世界観を伝えることになります。これはアメリカの市場で通じるようなテキストを発売する挑戦となります。原作は日本語と日本的な文章、日本語のジョークや文字表示の方法(ダイアログ)で設計されています。そこで、アメリカ人向けに、アメリカ的なテイストにキャラクターや世界観をもっていくことを試みました。また、JusticeforAll(海外版2)では、初めてPhoenixWrightに触れるプレイヤーに、再登場人物をわかるようにしなければなりませんでした。PhoenixWrightのファンはキャラクターに思い入れがありますので、私たちは味方から嫌な敵キャラまで、忠実に訳したかったのです。 JP Kellams There is a fair amount of pressure because of how well the localizationforPhoenix Wright was received, but there is also quite a bit offreedomcreatively. All titles require you to match the localization to the toneof thegame and Japanese text. In a serious game, an off-the-wall joke wouldbedistracting. However, with Justice for All, the subject and style of thegamegive you the creative ability to add humor and little touches thatjustwouldn’t fit into other games. JP Kellams: PhoenixWrightの翻訳をいかに良くできたかというプレッシャーがありますが、オリジナルの部分もわずかに作る事ができます。このシリーズの翻訳は、日本語版テキストのタイミングと合わせなくてはなりません。 (※訳注 英語版は、日本語版が1画面22文字で構成されていることに合わせて、1画面ごとの翻訳がなされている。SVCまたはSVO、SVOOの構文を日本語文法に合わせることは大変な作業だと、プレイして感じた) シリアスなゲームにおいて、突飛な冗談は気が散ります。しかし、JusticeforAllでは、他のゲームの翻訳とは異なる、創造的な能力、ユーモアが必要です。 Janet Hsu Personally, compared with other titles I have worked on, I feel thatPhoenixWright demands a lot of yourself and your ability to understand thecharacterson a deeper level. Because some of the characters have a lot of depthto them,you almost have to become them in a sense to get the nuance andmotivations intheir lines right.Janet Hsu: 個人的に感じたことは、私が今まで翻訳してきたゲームと比べて、PhoenixWrightではより深くキャラクターを理解する能力が要求されるということです。幾つかのキャラクターは、非常に奥深い性格なので、そのニュアンスと、行動する上での動機付けを正しくするために、ある意味では、そのキャラクター自身にならなくてはなりません。 NP What was your philosophy for determining North American character names? NP: 北米版でのキャラクターの名前を決定するためのコンセプトは何でしたか? Brandon A lot of the character names were determined with the Japanese names inmind.Some of the Japanese names were already quite clever, so we wanted to keepthesame feel they had. Obviously, with some names, they had to be changedquitedrastically from their Japanese counterparts. But we wanted to keep thehumoraspect of the Japanese names when we came up with the English names.Sincethere is so much underlying humor in Phoenix Wright Ace Attorney, wewantedthe names to have the same type of double meanings that the Japanesenameshad. Brandon: ほとんどのキャラクターは日本名から決定しました。日本のキャラ名は非常に面白かったので、私たちもその雰囲気を継承したかったのです。幾つかは日本名とは全く異なるものに変えざるを得なかったのですが、日本語でのユーモアな雰囲気は保ちたかったのです。PhoenixWright AceAttorneyの元になるユーモアから、日本語版のようなダブルミーニングになる名前を付けたいと思いました。 JP There is this mystique that names get handed down from upon high and areforcedupon us. Not so. For my part, I try to make names that lean on popularcultureso they have a tinge of familiarity. For instance, the logic behind thename ofLawrence “Moe” Curls should be instantly indefinable by olderplayers, butshould still give younger players that instant identification thathe is aslapstick-loving clown. This popular-culture identification is somethingthatShu Takumi [the game’s director and creator] does very well with theJapanesenaming and I try to follow that spirit when it comes to naming.JP: 仰々しい名前でミステリアスな雰囲気は必要ない。私の担当部分では、親しみをもてるように、大衆文化からとっていこうと思いました。例えば、Lawrence“Moe”Curls(トミーの本名)の名前のネタは、喜劇役者のピエロであるということを、すぐに識別できるようにしてあります。この方法は日本語版ディレクターの巧氏がとる方法で、私はこの精神にのっとって名前をつけるようにしました。 (※訳注 トミーの英語名はTheThreeStoogesという、1930年代から、第2次世界大戦の戦前戦後を通じて活躍したコメディ・チームのメンバーの名前「Larry,Moe,Curly」を使用している模様) Janet I was not as pop-culture-oriented as JP since in his episode, Takumi-sanhadused more pop culture references in the original Japanese, but for cases 1and2, I kept the play-on-words naming the first Phoenix Wright is so famousfor.However, due to the more dramatic feel of the last case, I kept more tothenaming sense Takumi-san used there and created names that sounded morelikereal names, but had deeper meanings (sometimes more than one) tothem.Incidentally, Takumi-san personally approved all the English names inthisgame. I can now fondly look back and remember we had an interestingtimebouncing names back and forth for a few days for one of the characterswhich hethought didn’t convey the same feeling as the Japanese [name]. Janet: 私はJP程大衆文化を根底にはしませんでした、巧氏は日本語版で大衆文化を引用した名前を付けましたが、私は1話と2話のために、1作目では特徴であるダジャレをよく使いました。しかし、最終話のようなドラマティックな展開のために、リアルでもありそうな名前を使い、そしてそれらには(時には1作目以上の)意味を持たせました。ちなみに、巧氏は、このゲームにおいて、考え出した英語名を全て承認しました。日本名と同じ雰囲気を伝える事ができないと、ある名前に非常に悩み、2、3日かけたことも良い思い出です。 NP If you worked on the first Phoenix Wright, what was the process likedeterminingPhoenix’s name? What other names were considered but rejected?Also, pleaseelaborate on Oldbag’s name. NP: 1作目に取り組むとき、Phoenixの名前はどのように決定しましたか? 他に候補はありましたか? また、Oldbag(オバチャン)のネーミングについて教えてください。 Brandon Ahh, making me go back into the memory banks for this one [laughs]. Weactuallycame up with a rather large list of names for the Phoenix Wrightcharacter. Weconsulted with our American branch on what would be the best namefor the titlecharacter. It was agreed that Phoenix Wright would be the best andmostappropriate name for the title character. As for Wendy Oldbag, I believe that name originated from the mind of AlexSmith,who translated the first title, but the story behind it is amystery. Brandon: (笑い)思い出してみますと、実は、私たちはPhoenixWrightの性格から考えた大きな名前候補リストを作成したのです。そして、主役の名前としてベストなものをカプコンUSAと相談しました。その中でPhoenixWrightが最も良いということで同意し、決定しました。 WendyOldbag(大場カオル)については、翻訳担当のAlexSmith氏が決定したと思います。そのバックグラウンドはわかりませんが。 (※訳注 AlexSmith氏は、ファイナルファンタジー10やグイン・サーガの翻訳を担当している人物。) Eric Bailey We wanted to make sure that [Phoenix’s] first name was something thatwouldreally stand out with players, and so we went back and forth withthetranslator and the R D team to determine the name that would work.Duringthe brainstorming, when everyone was throwing out whatever names came tomind,there was a wide range of them-everything from Cole to Wilton-but in theendPhoenix had a good ring to it and symbolized rising from the ashes, perfectforthe game’s theme, which is turnabouts. We also needed a shortened formofPhoenix for some of the characters to use in the dialog and the finalnicknamearrived at was “Nick” since it sounded natural but was stillreasonablegiven the sound of “Phoenix.” Of course, we always made sure toexplain anyof the naming choices to the game’s creator to make sure it wassomething hewould like and he ended up liking Phoenix Wright as well. Unfortunately no one here seems to recall the exact story behind howWendyOldbag’s name came about, so it will go down as a mystery. In the end,it wasa perfect choice for the character and works well with the dialog aroundher,so we are glad it became her final name. It’s hard to imagine her anyotherway now.Eric Bailey: 主人公の名前は目立つものがいいと私たちは考えていました。そして、翻訳チームと開発チームの間を行ったり来たりして、思いついた名前案がボツになり続けていたのですが、risingfromtheashes(※訳注 英語版5話「蘇る逆転」のサブタイトル、灰から復活するの意)から、Phoenix(灰から復活する不死鳥)がゲームのテーマと一致しました。また、Phoenixの(短縮された)ニックネームが必要だったので(※訳注 日本語版でいえば「なるほどくん」にあたる愛称)、最終的にそれはNickになりました。 残念なことに、ここの誰もWendyOldbagの由来がわからないようです。最終的にはキャラクターの性格から由来されたものであり、今では他のネーミングは思いつきません。 NP What were some of the most radical changes made to any of thegame’scharacters or plot points? NP: ゲームのキャラクターやシナリオが根本的に変更された点は何かありますか? Brandon I am not sure any character underwent “radical” changes, as that wouldhavegreatly affected the overall arc of the game. Say changing a characterfrom“evil” to “good,” as this would have greatly altered the story fromtheoriginal concepts. The point that should be made is that while many aspectsofthe game had to be altered to suit the US player, we would be doing agreatdisservice to completely alter/change characters and/or plot points. Italsowould mean rewriting large parts of the game if we were to change keyplotpoints. We tried to walk the fine line of keeping the original visionwhilemaking an enjoyable game for English-speakers. Brandon: ゲーム全体に影響するので、「根本的な」変更はないと思っています。キャラが悪から善へと変わってしまえば、オリジナルのコンセプトから変えてしまうでしょう。アメリカのユーザーのために変えたら結局は大きな弊害になります。 JP There were concerns we would have to change some of the more mature sectionsofthe Japanese version, but luckily, everything was able to get throughunscathedeven though I had to tone down some things because concepts of age andmaturityare a bit different in the west. I think the biggest changes come tothe jokes.Some of them are just incomprehensible to westerners, and while thereis avocal set that wants everything exactly the same, I feel the jokes have tobemade culturally relevant to gamers. JP: 私たちは完成された日本版のうち、幾つか変更せねばならないかという懸念がありました。しかし、幸運にも、多少変えなくてはならない面がありましたが、全て根本的な変更はなく作成することができました。最大の変更点はジョーク関係でしょう。アメリカ人には理解できないジョークもありました。全て正確に海外のプレイヤーに伝えたいのであれば、ジョークも文化的に同じでないと無理だと思います。 Janet Plot-wise, we didn’t have to change anything, but character-wise, we hadafew things we had to change. For example, there is one character who is abiton the perverse side of things, and while it’s alright to make jokesaboutbeing perverse in Japanese culture, that sort of thing is not so welcomedinour own, so he had to be toned down. Janet: シナリオに関しては、変更する必要は全くありませんでした。しかし文字に関しては変更せざるを得ない部分がありました。例えば、日本文化では悪い性格の人物に対するジョークが問題ないのですが、それらの類は私たちにはあまり受け入れられないので、弱めた表現をせざるを得ませんでした。 NP What were some jokes that had to be completely reworked from theJapaneseversion? NP: 日本版から完全に変更しなければならなかったジョークは何ですか? Brandon A lot of the jokes that involve Phoenix’s last name “Wright” werenewjokes for the US version of the game. Since his name is not Phoenix Wrightinthe Japanese version, all of these jokes were new. Generally speaking, most of the jokes that appear in the English versionarequite different than the Japanese version due to the differences inhumor.Sarcasm, for instance, is not something that most Japanese people willfindhumorous. It was important to keep the overall humor of the game, but toconveyit in a way that an English-speaking audience could understand andfindfunny. Brandon: Phoenixの名字であるWrightは、英語版のために新しいジョークを作成するのに使われました。 一般的に、英語版でのジョークのほとんどは、日本語版とは全く異なります。皮肉は日本人にとってユーモラスだと感じないものもあります。しかし、英語圏のプレイヤーがユーモアを理解して、ゲームの総合的な面白さを保つのは重要でした。 JP My favorite example is when Moe goes crazy in case 3. Whenever caught in alie,he would launch into a stream of funny, but untranslatable gibberish. IntheEnglish version, Moe’s gibberish has become an upscale kind ofjibberjabber. JP: 私が好きな部分はMoe(トミー)が3話でクレイジーなトークをする場面です。愉快で翻訳できない、ワケのわからない話になってしまいます。英語版ではワケのわからない話は超早口のおしゃべりになっています。 Janet The humor of this game relies heavily on its jokes . . . we had to changequitea number of them. A lot of Japanese humor is derived from culturalreferences,but more than cultural references, this series is about wordplay.Takumi-san isa huge fan of playing with words to extract humor, and needless tosay,Japanese word-based jokes are not translatable. So we created a lot ofjokesfrom scratch. One of my personal favorites that we came up with has to dowithPearl and her comments about the TV remote in episode 4. Janet: このゲームの面白さはジョークにかかっています。私たちは、これらのほとんどを変えなくてはなりませんでした。日本の冗談には日本の文化が背景にあります。しかし、このシリーズでは文化的なものより、言葉のやりとりの面白さが目立っています。巧氏は言葉遊びの天才です、しかし、言うまでもなく、日本語に基づく冗談は翻訳できません。そこで、私たちはゼロから多くの冗談を作成しました。個人的に好きなもののひとつが、4話のPearl(春美)とのテレビに関するコメントです。 NP In the first Phoenix, the setting seemed to intentionally not be specified,butin Justice for All, there’s a distinctly Japanese village, and at thesametime, “the Heartland” is mentioned as “part of this country.”There’salso the matter of which side of the car the steering wheel is on. Howdid youdeal with these cultural and geographic issues? NP: 2作目では、明確に日本風の村と思われるものが登場し、同時に、故郷(=日本風の村)はこの国の一部(=アメリカの一部に日本っぽい村が出てきてしまったということ)となっています。また、車のハンドルがどちらについているかという問題もあります。これらの文化的、地理的問題をどう対処しましたか? Brandon The US version of Phoenix Wright Justice for All is set in the US. Wethinkthat while some aspects of the game may have a Japanese flair, itdoesn’tnecessarily mean that it is set in Japan. There are many areas withintheUnited States where Japanese culture and traditions are observed. Maya’shomevillage is one of these areas. Brandon: 北米版2はアメリカを舞台としています。ゲームの舞台には日本的なものがありますが、それらは日本でなくてはならないという意味ではないと考えています。アメリカにも日本文化と伝統が守られる地域があり、Maya(真宵)の故郷も、これらの地域のひとつだということです。 JP You change them to something culturally relevant to your targetaudience.Steering wheels, signboards, etc. all have to make sense to everyonepicking upand playing the game. While it has an anime feel, Phoenix Wrightshouldn’trequire a Japanese degree to play the English version. JP: 文化的に問題があるものを差し替えてみてください。ステアリングホイール、看板、その他は全て変更されています。英語版をプレイするときに、日本の知識は必要ありません。 Janet Actually, we set the English version of the game to take place in LosAngeles,hence the time-difference puzzle in the first game. However, had westated thatin the game, it probably would have ruined that puzzle. The culturalandgeographical issues were not as big of a problem as some people mightimagine.I personally feel that since the world of Phoenix Wright is clearly notourown, some differences can be allowed. Things like the steering wheelcancertainly be the same, but a Japanese-style village could theoreticallyexistif, say, the Fey family immigrated and then established their own villagein amountainous area of California. At least, that’s how I rationalizedit. ジャネット: 実際、1作目1話では時差のエピソードを差し替えていますが、それによって舞台がロサンゼルスになりました。しかし、文化的・地理的な問題は、さほど大きくはありませんでした。PhoenixWright世界では、それらのズレが許容されているのではないかと、個人的に思います。ハンドルのネタでも同じことがありますし、Fey(綾里)一族が移住してカリフォルニアの山岳地帯に村を作ったというような感じで合理的に説明ができるでしょう。 NP What characters did you especially enjoy writing for? Were there anycharactersthat were particularly challenging? NP: どのキャラクターのテキストを書くときに楽しかったですか? 特に思い出深いキャラはいますか? Brandon Some characters with extreme personality quirks are always both funandstressful to write for. Moe the clown, for example, presented a challengeofwriting for a clown who is no longer considered funny by anyone but himself.Itwas also important to show that this character had a big heart. So it wasachallenge to find the proper balance between silly jokes and seriousdialogueso that the player would not become annoyed by his “craziness.” Wethinkthe payoff, though, is well worth it when it is done right. We feel wewereable to create a character that the player will both like and dislike atthesame time. We believe this helps to create a more realistic andbelievablecharacter. Brandon: 極端な性格は常に面白く、また、書くことはストレスでもあります。例えば、Moe(トミー)はもう自分以外の誰によってもおかしすぎて考えられないピエロという挑戦でした。この人物が大物であることを示すのは重要でもありました。プレイヤーがストレスに悩まない程度にバカな冗談と重要な話との間でバランスをとることが要求されました。私たちは、プレイヤーに好まれたり、同時に嫌われたりするキャラを作ることができたと思います。このことで、リアルに存在するような人物を思い起こさせるでしょう。 JP Moe is my boy. I love him like a clown loves a Volkswagen. As far aschallengingcharacters, Acro sparked some heated arguments on how to get histone andpersonality right. JP: Moeはもはや自分の息子のようなものです。私はフォルクスワーゲンのマークのクラウン(英語ではピエロと王冠の意味の両方がある)並に彼が好きです。Acro(アクロ)はその個性について、熱い議論が交わされました。 Janet Wow, that’s tough. I enjoyed writing all of them, to be honest. Eachcharacterhad their own unique trait that I loved and even characters likeLotta Hart orWendy Oldbag, who some people found annoying, had their owncharm. But if I hadto pick three, I’d say Franziska von Karma, Shelly deKiller, and AdrianAndrews. As for challenging, I’d say Morgan Fey is thewinner. Her speechpattern in Japanese is a very old style and translating thatinto English was atough one. Janet: 私は全て楽しかったです。各々のキャラは彼ら独特のユニークな特徴を持ち、一部の人には腹立たしいと思われているらしい、LottaHart(大沢木ナツミ)やWendyOldbag(オバチャン)ですら魅力的でした。ベスト3はFranziskavonKarma(狩魔冥)とShelly deKiller(コロシヤ)、AdrianAndrews(華宮霧緒)です。難しかったのはMorganFey(綾里キミ子)で、彼女の日本語が古いスタイルだったので苦労しました。 NP Were there any big graphical changes that had to be made during thelocalizationprocess? NP: 翻訳のためにグラフィックを変えなくてはならない点はありましたか? Brandon As with most games that originate in Japan, there are graphics thathaveJapanese Kanji or other Japanese characters on them that have to be changedforan American version. Since Phoenix Wright doesn’t rely as heavily onchanginggraphics, the changes are not as difficult to make. Brandon: 日本からの大部分のゲームと同じく、日本語、漢字などのためにアメリカ版では変更しなくてはならないものがあります。大きな変更ではないので難しくはありません。 Janet There were a few changes that were made, and most had to do with changingsignsin the background and clues into their English counterparts. However, oneofthe more interesting changes had to do with how to change adistinctivelyJapanese seal into something more Western. We decided in the endthat if wewere to go with a signature, it would give the identity of the personaway, sowe dropped that part of the picture entirely. Janet: 幾つか変更点がありました。物語のヒントになる部分はグラフィック担当者にそれを伝えました。しかしながら、よりおもしろい変化のひとつはどのようにはっきりと日本語をより西洋の何かに変える方法を処理しなければなりませんでした。結局は認識のためにグラフィックを変えるのをやめました。 NP Did you have any localization troubles stemming from the differencesbetweenreal law and the way law is portrayed in the game? NP: 本当の法律との違いから翻訳に関するトラブルはありましたか? Brandon The world of Phoenix Wright is based more upon the Japanese structure oflawthan US law. While references and dialogue were able to be translatedintoEnglish, the law of the game still stayed fundamentally intact fromtheoriginal Japanese version. This is one area that we really couldn’tchangewithout altering the entire game structure. We could make referencesandcharacters relevant for US audiences, but to change the law structure ofthegame would have sacrificed what made the game so popular in the first place.Sofor American audiences, I am sure at times the laws of the Phoenix Wrightworldwill be quite wacky. Brandon: PhoenixWrightの世界は、アメリカの法律よりも日本の法律に基づいています。基本的に翻訳では日本版とはゲームのルールを変えることはしませんでした。アメリカの法律に基づくように変更もできましたが、ゲーム内での法律の構造を変えれば元のゲームが崩れてしまいます。ですので、アメリカ人には、PhoenixWrightの世界の法律は独自と言っています。 JP Nope. I don’t recommend playing Phoenix Wright to study for thebarexamination. JP: 司法試験のためにPhoenixWrightをプレイすることはお勧めできません。 Janet Actually, there is one that caused us to rethink how to phrase a fewsentencesin the game, but if I told you now, it would be a spoiler. Suffice tosay, theway the law is portrayed in the game is more Japanese than not, butenough ofit is different from real Japanese law that we could take similarlibertieswithin the confines of the American legal system. Janet: 実は、ゲーム中で2、3個ほどどう表すか再考したフレーズがあります。ここではネタバレになるので話しませんが。ゲーム内の法律は日本を元にしていますが、それらは私たちがアメリカの法律制度の範囲の中で類似した、自由に持っていくことができた本当の日本の法律と異なります。 NP What are your thoughts on Phoenix being successful enough to get a sequelinNorth America? NP: シリーズの続編を作るためには充分成功していると思われますが、いかがですか。 Brandon It is actually quite surprising that Phoenix Wright was successful in theUS.Text-based adventure games have been declining in popularity over the past10years or so. But it goes to show that people still love a good storycombinedwith a good mystery. We also think that people can really relate tothecharacters. In too many games there are very flat, one-dimensionalcharacters.In the world of Phoenix Wright, while the characters may appearwacky, theplayer can get a real sense of the makeup of each character. Webelieve thecharacters in Phoenix Wright are not so black-and-white, that theyfeel morelike real people. We believe this aspect is important in telling agood storyand people have picked up on that.Brandon: PhoenixWrightがアメリカで成功したことは、実際驚くべき出来事です。テキストアドベンチャーの人気はここ10年ほど落ち込んでいました。しかし、PhoenixWrightの成功は、良いミステリーとそれに基づくストーリーが好まれていることを示しています。これはキャラクター人気にも関連していると思います。多くのゲームでは平べったいキャラクターばかりですが、PhoenixWrightではキャラクターがリアルであると言えます。彼らがリアルな人物だと感じるために、白か黒かといった二次元論ではない部分があります。私たちはこれが良質のストーリーを生み出すのに重要であること、また、ゲーマーがそれに気づいたのだろうと思います。 JP Originally it wasn’t thought that the game could work in the States. It isatestament to both Takumi-san’s story and all of those involved inthelocalization that such a unique game could find a home where just a fewyearsago no one thought it was possible. JP: 当初、このゲームがアメリカで動くことになるとは思われませんでした。これは、数年前、誰も翻訳が可能だと思わなかった頃の巧氏の話と翻訳に関係するそのような面白いゲームを見つけることができたという証言です。 Janet All I can say is wow. I think Phoenix’s success has surprised everyonehere,but thank you, everyone, for your support. I hope Justice for All lives uptoits predecessor, and please look forward to more of the Ace Attorney seriesinthe future! Janet: とにかく大当たりだったと言えます。PhoenixWrightの成功に驚いたみなさんに、支援の謝意を表します。JusticeforAllの成功と、将来のAceAttorneyシリーズを楽しみにしていてください! ▲ページ上へ▲
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Search by Performer ≪△≫ (Japanese) VOCALOIDMiku Hatsune MEIKO KAITO Rin Kagamine Len Kagamine Neru Akita jam BANDMaki Tsurumaki Kana Amane Rizumu Tsutsumi Works Miku Hatsune6. Stop picking on my sister (Rap) 5. Fantastic cooking -2- Look for Legendary food (Rock) 4. Meet (Rock) 3. Germination, a matter of sun and death (Rock) 2. want to say, to telephon-chan (Rap) 1. Fair, before thunder (Children s song) t7. Range of voice - The vocaloid spirit t5. Visual Test - Alpha t4. LET S BEGIN OUR MUSIC t1. We make musics as this MEIKO6. Stop picking on my sister (Rap) 5. Fantastic cooking -2- Look for Legendary food (Rock) 4. Meet (Rock) KAITO4. Meet (Rock) Rin Kagamine5. Fantastic cooking -2- Look for Legendary food (Rock) 4. Meet (Rock) Len Kagamine5. Fantastic cooking -2- Look for Legendary food (Rock) 4. Meet (Rock) Neru Akita4. Meet (Rock) Maki Tsurumakit4. LET S BEGIN OUR MUSIC Kana Amanet4. LET S BEGIN OUR MUSIC t3. Sound Test 2- Octave (Piano Version) t1. We make musics as this Rizumu Tsutsumit4. LET S BEGIN OUR MUSIC Tags Work WorkSearch by Singer Search by Performer Date Order WelcomeAbout Exhibition space Work LinksSearch Japanese Version page view( - ) Copyright ©2008-2009 to_dk.
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Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-General Combustion Engineering And Gas Utilisation Spon Pr? J. R. Cornforth? SponPr? J.R.Cornforth? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Physics-Applied? Subjects-Science-Technology-Safety&Health? Illustrated Encyclopedia of Building Services Spon Pr? David Kut? SponPr? DavidKut? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-General? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Home&Garden-How-to&HomeImprovements-Plumbing&HouseholdAutomation? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Dictionaries&Thesauruses-Science? Subjects-Science-General Engineering the Channel Tunnel Spon Pr? Eurotunnel? Colin J. Kirkland? SponPr? Eurotunnel? ColinJ.Kirkland? ジャンル別? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Structural? Subjects-Engineering-Civil-Transportation&Highway? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Professional&Technical-Engineering-General The Multilingual Dictionary of Real Estate A Guide for the Property Professional in the Single European Market/English, Deutsch, Espanol, Francais, Spon Pr? L. van Breugel? R. H. Williams? Barry Wood? SponPr? L.vanBreugel? R.H.Williams? BarryWood? ジャンル別? Subjects-Arts&Photography-Architecture-Urban&LandUsePlanning? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Business&Investing-Industries&Professions-RealEstate-Investments? Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-English(All)? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-ForeignLanguage-Dutch? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-ForeignLanguage-Polyglot? Subjects-Nonfiction-Education-LanguageInstruction-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-Urban&LandUsePlanning? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-Investments? Subjects-Reference-Dictionaries&Thesauruses-English(All)? Subjects-Reference-Dictionaries&Thesauruses-ForeignLanguage-Dutch? Subjects-Reference-Dictionaries&Thesauruses-ForeignLanguage-Polyglot? Subjects-Reference-ForeignLanguages-General? Concrete in Hot Climates (Rilem Proceedings, 19) Spon Pr? M. J. Walker? INTERNATIONAL RILEM CONFERENCE ON CONCRE? SponPr? M.J.Walker? INTERNATIONALRILEMCONFERENCEONCONCRE? ジャンル別? Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-Materials? Subjects-Engineering-Civil-Construction-Concrete? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-Materials? Subjects-Professional&Technical-Engineering-Civil-Construction-Concrete? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-General? Subjects-Science-Technology-General&Reference Hydraulics in Civil and Environmental Engineering Routledge? Andrew J. Chadwick? John Morfett? Routledge? AndrewJ.Chadwick? JohnMorfett? ジャンル別? Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Environmental-Hydraulics? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-Hydraulics? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-General Petroleum and Marine Technology Information Guide A Bibliographic Sourcebook and Directory of Services Van Nostrand Reinhold? A. Myers? J. Whittick? D. Edmonds? Hazel A. Richardson? VanNostrandReinhold? A.Myers? J.Whittick? D.Edmonds? HazelA.Richardson? ジャンル別? Subjects-Business&Investing-Industries&Professions-Oil&Energy? Subjects-Engineering-SpecialTopics-Ocean&CoastalEngineering? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-Civil-Environmental-Hydraulics? Subjects-Engineering-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Engineering-Reference? Subjects-Nonfiction-Transportation-Ships-Repair&Maintenance? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Civil-Environmental-Hydraulics? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-SpecialTopics-Ocean&CoastalEngineering? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Marine? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-Art&Photography? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-Science? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-General? Subjects-Reference-Catalogs&Directories-Directories? Subjects-Science-Reference-Engineering? Subjects-Science-Technology-Nanotechnology? Reflective Cracking in Pavements State of the Art and Design Recommendations Proceedings of the Secon International Rilem Conference, Organized by (Rilem Proceedings, 20) Spanish Professionals in Amer? R. Degeimbre? J. M. Rigo? Belgian Research Centre for Plastics and Rubber Materials? Construction Materials Laboratory? L. Francken? SpanishProfessionalsinAmer? R.Degeimbre? J.M.Rigo? BelgianResearchCentreforPlasticsandRubberMaterials? ConstructionMaterialsLaboratory? L.Francken? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-Civil-Transportation&Highway? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Interfaces in Cementitious Composites Proceedings of the International Conference Held by Rilem (The International Union of Testing and Research La) Spon Pr? J. C. Maso? SponPr? J.C.Maso? ジャンル別? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-Materials? Subjects-Engineering-Civil-Construction-Masonry? Subjects-Engineering-General? Subjects-Engineering-Materials-Composites? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-Materials? Subjects-Professional&Technical-Engineering-Civil-Construction-Masonry? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Composites? Subjects-Science-General Building the Future Innovation in Design, Materials and Construction Spon Pr? F. K. Garas? G. S. T. Armer? J. L. Clarke? SponPr? F.K.Garas? G.S.T.Armer? J.L.Clarke? ジャンル別? Subjects-Arts&Photography-Architecture-BuildingTypes&Styles-General? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-Materials? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-SteelDesign? Subjects-Engineering-Civil-Structural? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-Materials? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-SteelDesign? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-BuildingTypes&Styles-General? Subjects-Science-General Fracture and Damage of Concrete and Rock Fdcr-2 Proceedings of the Second International Conference on Fracture and Damage of Concrete and Rock, VI Spon Pr? H. P. Rossmanith? SponPr? H.P.Rossmanith? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-Civil-Mining? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-Materials? Subjects-Engineering-Civil-Foundations&SoilMechanics? Subjects-Engineering-General? Subjects-Engineering-Materials-FactureMechanics? Subjects-Engineering-Materials-Concrete? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-Mechanical-FractureMechanics? Subjects-Professional&Technical-Engineering-Civil-Mining? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-Materials? Subjects-Professional&Technical-Engineering-Civil-Foundations&SoilMechanics? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Mechanical-FractureMechanics? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-FactureMechanics? Subjects-Professional&Technical-Engineering-Materials-Concrete? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Science-General Subjects-Science-AgriculturalSciences-SoilScience? Electrical Installation 1995 (Spon's Contractors' Handbooks Series) Spon Pr? Tweeds? SponPr? Tweeds? ジャンル別? Subjects-Business&Investing-SmallBusiness&Entrepreneurship-General? Subjects-Engineering-Civil-Construction-Estimating? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Construction-Estimating? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Technology-General&Reference Marketing the City The Role of Flagship Developments in Urban Regeneration Routledge? Hedley Smyth? Routledge? HedleySmyth? ジャンル別? Subjects-Arts&Photography-Architecture-Urban&LandUsePlanning? Subjects-Engineering-General? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Urban? Subjects-Nonfiction-SocialSciences-Sociology-Communities? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-Urban&LandUsePlanning? Subjects-Reference-General? Spon's Mechanical and Electrical Services Price Book Spon Press? Langdon & Everest Davis? SponPress? Langdon&EverestDavis? ジャンル別? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-General? Subjects-Engineering-Reference? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Reference? Subjects-Professional&Technical-Engineering-General 洋書
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#blognavi 2010年1月7日(木)~10日(日)、米ネバダ州ラスベガスにてInternational CES 2010開催 +Nokia N900 5800 Navigation Edition X6 N97 Mini E72 以下、Android Mobile +Motorola Motorola Backflip(Enzo) http //japan.internet.com/allnet/20100104/11.html Status AT T,Reverse flip keyboard Touchscreen 3.1 inch display 320 x 480 (HVGA) Dimensions Camera 5 megapixel camera with LED flash Battery Standby Time Talk Time Processor Qualcomm MSM7201A 528 MHz Internal 512MB Flash, 256MB of RAM, MicroSD Extras WiFi / Bluetooth 2.0 / GPS HSPA/WCDMA Price Opus One Status iDEN PTT PTX, 64k and 128k iDEN SIM card support Touchscreen 3.1″ hVGA 320×480 capacitative touchscreen display Dimensions 58mm in width, 118mm in length, 100g weight Camera 3 megapixel autofocus camera with LED flash Battery Standby Time Talk Time Processor XScale ZEUS Internal/512MB Flash / 256MB of RAM / MicroSD Extras 2.5mm Headset Jack, Wi-Fi, Bluetooth and GPS enabled, Motorola dual-mic technology noise-canceling for noisy enviroments, Flash Lite v3.1.x HSPA/WCDMA Price http //gizmodo.com/5431537/motorola-opus-one-specifications-leak +Google Nexus One Status Touchscreen 3.7-inch (diagonal) widescreen, WVGA AMOLED screen Dimensions 59.8mm in width, 119mm in length, 130g weight Camera 5 megapixel autofocus camera with LED flash Battery 1400 mAH Standby Time Talk Time Processor QUALCOMM QSD 8250, 1GHz Internal/512MB Flash / 256MB of RAM / MicroSD Extras HSPA/WCDMA Price http //www.google.com/phone +Sony Ericsson Sony Ericsson Xperia X10 Rachael ---2010 Status Rumored Touchscreen 4-inch/854×480 Full Touchscreen Dimensions Uknown Camera 8MP w/ Flash and AutoFocus Battery Unknown Standby Time Unknown Talk Time Unknown Processor 1GHz Qualcomm Snap Dragon processor Internal/External Memory Unknown Extras Bluetooth and wi-fi enabled Price Unknown +DELL タブレットマシンのコンセプトモデル http //www.computerworld.jp/topics/netbook/171569.html 5インチのタッチスクリーン、カメラ、取り外し可能なバッテリなどを内蔵 +Lenovo LePhone http //shop.lenovo.com/us/landing_pages/products/new-product-showcase http //www.itmedia.co.jp/news/articles/1001/08/news013.html Android 1.6、QualcommのSnapdragonチップ、解像度800×480の3.7インチタッチスクリーン、2台のカメラ(前面と背面に1台ずつ)、2つのバッテリーを搭載。 取り外し可能キーボード付き(ドッキングステーション) +HP smartbook http //k-tai.impress.co.jp/docs/news/20100107_340986.html 1GHzのチップセット「Snapdragon」を搭載 +enTourage enTourage eDGe http //pc.watch.impress.co.jp/docs/news/event/20100106_340761.html 電子ペーパーとAndroid PCを一体化 +Samsung http //ascii.jp/elem/000/000/489/489365/index-2.html Moment with Mobile Digital TV Behold II 3D Navigation Cube +viliv http //plusd.itmedia.co.jp/lifestyle/articles/1001/11/news005.html Viliv P3 Androidに加えてWindows CE 6.0も搭載してデュアルブートが可能 +Inbrics http //plusd.itmedia.co.jp/lifestyle/articles/1001/11/news005.html MID-M1 カテゴリ [news] - trackback- 2009年12月13日 00 27 44 #blognavi
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PERKS DEV.Point(レベルアップ時に獲得)を使用して施設に付加価値をつけて開発環境を強化していきます。 ※すべての付加価値を取得することは出来ないので、DEV.Pointは計画的に使用する必要があります HQ RESERCH 付加価値 概要 DEV.コスト 必要条件 必要施設 1 Overtime Pizza 開発スタッフを15人増加 1 - Primary R D Knowledge Base レースで獲得する経験値5%アップ 1 - Primary R D 2 Fulid Dynamics フロントウイング、リアウイングの設計図の開発費15%オフ 2 Overtime Pizza CFD 3 Design Synergy すべての設計図の開発費10%オフ 2 Knowledge Base Design Office Advanced CAD フロントウイング、リアウイング、サイドポッドの設計図の開発期間15%短縮 3 Knowledge Base Design Office 4 Aerodynamic Specialists フロントウイング、リアウイングの設計図の開発スタッフ数25%削減 3 Fulid Dynamics Model Shop 5 Proof of Concept エアーインテイク、サイドポッドの設計図の開発費20%オフ 2 Fulid Dynamics Rapid Prototyping Drivetrain Expertise エンジン、ギアボックス、KERSの設計図の開発費20%オフ 3 Design Synergy - 6 ECU Development エンジン、KERSの設計図の開発期間15%短縮 4 Advanced CAD Electronics Page Top▲ HQ PRODUCTION 付加価値 概要 DEV.コスト 必要条件 必要施設 1 Upgraded CNC エンジンの開発期間10%短縮 1 - Machine Shop Heat Resistance Tests ブレーキ、エンジンの開発費15%オフ 1 - Machine Shop 2 Production Expertise フロントウイング、リアウイング、エアーインテイクの開発費10%オフ 2 - Central Production 3 Just in Time エンジン、ギアボックス、サスペンションの開発費10%オフ 2 Upgraded CNC Machine Shop Expansion 4 Aluminium Honeycomb フロントウイング、リアウイング、サイドポッドの開発期間10%短縮 2 Heat Resistance Tests Advanced Materials Facility Materials Lab ブレーキ、KERSの開発期間20%短縮 3 Production Expertise Advanced Materials Facility Supply Chain Management すべてのコンポーネントの開発スタッフ10%削減 4 Production Expertise Central Production 5 Efficient Assembly ギアボックス、サスペンションの開発期間25%削減 3 Just in Time Sub-Assembly Shift Rotation 開発スタッフ25人増加 4 Supply Chain Management Central Production Page Top▲ HQ COMMERCIAL 付加価値 概要 DEV.コスト 必要条件 必要施設 1 Construction Contacts 施設の建設スタッフ10%削減 1 - Main Commercial Building Recruitment Drive 開発スタッフ20人増加 2 - Main Commercial Building 2 Retail Tie-In レースで獲得する賞金5%アップ 1 Construction Contacts Merchandising 3 Sponsorship Deals レースで獲得する賞金5%アップ 1 Construction Contacts Marketing Tax Deductions 施設建設費10%オフ 3 Construction Contacts Main Commercial Building 4 Expert Consultants 開発スタッフ25人増加 2 Recruitment Drive HR 5 Branding レースで獲得する賞金15%アップ 5 Retail Tie-In Graphic Design 6 Team Profile 開発スタッフ40人増加 5 Sponsorship Deals Communications Accomplished Architect 施設建設期間15%短縮 3 Tax Deductions Main Commercial Building Page Top▲ HQ RACE 付加価値 概要 DEV.コスト 必要条件 必要施設 1 Data Collation フロントウイング、リアウイングの開発スタッフ15%削減 1 - Main Race Crew Building Sponsored Overalls レースで獲得する賞金5%アップ 2 - Main Race Crew Building Installation Laps レースで獲得する経験値5%アップ 2 - Main Race Crew Building 2 Specialised Tool Kits 開発スタッフ20人増加 2 Sponsored Overalls Race Day Trucks 3 Race Review レースで獲得する経験値10%アップ 2 Installation Laps Vehicle Bay Race Checks レースで獲得する経験値5%アップ 1 Installation Laps Vehicle Bay 4 Race Simulator すべての設計図の開発費用が10%オフ 5 Data Collation Race Engineering Center Race Analysis レースで獲得する経験値15%アップ 4 Race Review Race Engineering Center 5 Impressive Precision レースで獲得する賞金10%アップ 5 Race Checks NDT Unit Page Top▲